A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

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Title Class Reference

Title Class Reference

Title Class. More...

#include <Title.h>

Public Member Functions

 Title ()
 Constructor.
int get_seed ()
 to get the seed for rand()
void main (N5110 &lcd, Gamepad &gamepad, float &global_contrast)
 This function runs the whole Title screen, it contains the title loop and calls for the rest of the methods.

Detailed Description

Title Class.

Author:
Steven Mahasin Handles all Title Screen Interractions
Date:
May 2019

Definition at line 12 of file Title.h.


Constructor & Destructor Documentation

Title (  )

Constructor.

Definition at line 3 of file Title.cpp.


Member Function Documentation

int get_seed (  )

to get the seed for rand()

Returns:
_title_count

Definition at line 10 of file Title.cpp.

void main ( N5110 lcd,
Gamepad gamepad,
float &  global_contrast 
)

This function runs the whole Title screen, it contains the title loop and calls for the rest of the methods.

Parameters:
lcdthe screen the Title screen is being displayed on
gamepadthe input the Title screen processes
global_contrastthe variable that is varied by the Title screen to chance screen contrast

Definition at line 15 of file Title.cpp.