A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
37:a404860171a9
Parent:
32:fe6359ef9916
Child:
38:09832e662803
Child:
40:cbcbf6fc1421
diff -r 92d131695e7c -r a404860171a9 RoomEngine/RoomEngine.h
--- a/RoomEngine/RoomEngine.h	Tue May 07 01:11:07 2019 +0000
+++ b/RoomEngine/RoomEngine.h	Tue May 07 03:47:39 2019 +0000
@@ -28,7 +28,6 @@
     void update();
     void render(N5110 &lcd, Gamepad &gamepad);
     
-    bool check_player_death();
     int check_player_room_position();
     
     // Accessor
@@ -65,7 +64,6 @@
     void check_damage_player();
     void check_damage_enemies();
     void check_damage_enemies_by_bullets();
-    void check_damage_enemies_by_collisions();
     void check_enemies_death();
     void move();
     void move_player();