A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Entity.cpp
- Revision:
- 37:a404860171a9
- Parent:
- 34:1d5b4da3935e
- Child:
- 38:09832e662803
- Child:
- 41:0697508a28ba
diff -r 92d131695e7c -r a404860171a9 Entity/Entity.cpp --- a/Entity/Entity.cpp Tue May 07 01:11:07 2019 +0000 +++ b/Entity/Entity.cpp Tue May 07 03:47:39 2019 +0000 @@ -67,10 +67,6 @@ { return moving; } -bool Entity::is_damaged_by_collision() -{ - return _damage_self_upon_collision; -} int Entity::get_hp_drop_chance() { return _hp_drop_chance;