A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
37:a404860171a9
Parent:
34:1d5b4da3935e
Child:
38:09832e662803
Child:
41:0697508a28ba
--- a/Entity/Entity.cpp	Tue May 07 01:11:07 2019 +0000
+++ b/Entity/Entity.cpp	Tue May 07 03:47:39 2019 +0000
@@ -67,10 +67,6 @@
 {
     return moving;
 }
-bool Entity::is_damaged_by_collision()
-{
-    return _damage_self_upon_collision;
-}
 int Entity::get_hp_drop_chance()
 {
     return _hp_drop_chance;