A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: sprites.h
- Revision:
- 25:112cbcb0b4a7
- Parent:
- 12:a1c1991835ca
- Child:
- 27:a1b41626f57c
diff -r 26369d92a06a -r 112cbcb0b4a7 sprites.h --- a/sprites.h Fri Apr 26 01:14:51 2019 +0000 +++ b/sprites.h Fri Apr 26 02:38:05 2019 +0000 @@ -3,6 +3,18 @@ const int screen_width = 84; const int screen_height = 48; +const int pause_sprite[9][45] ={ + {0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,}, + {1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,}, + {0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,}, + {0,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,1,1,0,1,1,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1,1,0,}, + {0,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,0,0,1,1,0,1,1,0,0,0,1,0,0,0,1,1,}, + {0,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,1,0,1,1,1,0,0,0,0,1,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,}, + {0,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,1,0,1,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,}, + {0,1,1,0,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,1,1,0,1,1,0,0,1,0,0,0,1,1,0,0,0,0,1,1,1,0,0,1,0,}, + {0,1,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,}, +}; + const int level_map[2][48][84] = { // map[2d/3d][y][x] { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},