A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: sprites.h
- Revision:
- 12:a1c1991835ca
- Parent:
- 10:1a3499f6b583
- Child:
- 25:112cbcb0b4a7
--- a/sprites.h Tue Apr 23 03:10:09 2019 +0000 +++ b/sprites.h Tue Apr 23 22:59:12 2019 +0000 @@ -106,427 +106,4 @@ } }; -const int sprite_player[4][4][12][6] = { // Player [Face][SpriteAnimationFrame][Size_Y][Size_X] - { // Up - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,1,1,1,1,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,1,1,1,1,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,0,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,1,1,1,1,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,1,1,1,1,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {1,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,0,0,0,1,0,} - } - }, - { // Right - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,1,1,1,2,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,0,0,0,}, - {0,0,1,0,0,0,}, - {0,0,1,1,0,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,1,1,1,2,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,0,1,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,0,1,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,1,1,1,2,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,0,0,0,}, - {0,0,1,0,0,0,}, - {0,0,1,1,0,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,1,1,1,2,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,0,1,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,0,1,} - } - }, - { - // Down - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,2,1,1,2,1,}, - {1,1,2,2,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,2,1,1,2,1,}, - {1,1,2,2,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,0,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,2,1,1,2,1,}, - {1,1,2,2,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,2,1,1,2,1,}, - {1,1,2,2,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {1,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,0,0,0,1,0,} - } - }, - { // Left - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,2,1,1,1,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,0,1,0,0,}, - {0,0,0,1,0,0,}, - {0,0,1,1,0,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,2,1,1,1,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,1,0,0,}, - {0,1,0,0,1,0,}, - {1,0,0,0,1,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,2,1,1,1,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,0,1,0,0,}, - {0,0,0,1,0,0,}, - {0,0,1,1,0,0,} - }, - { - {0,1,1,1,1,0,}, - {1,1,1,1,1,1,}, - {1,2,1,1,1,1,}, - {1,1,1,1,1,1,}, - {0,1,1,1,1,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,1,0,0,}, - {0,1,0,0,1,0,}, - {1,0,0,0,1,0,} - } - } -}; - -const int sprite_headless[4][4][9][6] = { // Player [Face][SpriteAnimationFrame][Size_Y][Size_X] - { // Up - { - {0,0,0,0,0,0,}, - {1,0,0,0,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,} - }, - { - {0,0,0,0,0,0,}, - {0,0,0,1,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,}, - {0,0,0,0,1,0,} - }, - { - {0,0,0,0,1,0,}, - {0,0,1,0,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,} - }, - { - {0,1,0,0,0,0,}, - {0,0,0,0,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,0,0,} - } - }, - { // Right - { - {0,0,0,0,0,0,}, - {0,0,1,0,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,1,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,0,0,0,}, - {0,0,1,0,0,0,}, - {0,0,1,1,0,0,} - }, - { - {0,1,0,0,0,0,}, - {0,0,0,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,1,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,0,1,0,}, - {0,0,1,0,1,0,}, - {0,1,0,0,0,1,} - }, - { - {0,0,0,0,1,0,}, - {0,0,0,0,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,1,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,0,0,0,}, - {0,0,1,0,0,0,}, - {0,0,1,1,0,0,} - }, - { - {0,0,0,0,0,0,}, - {0,0,0,0,0,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,1,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,0,1,0,}, - {0,0,1,0,1,0,}, - {0,1,0,0,0,1,} - } - }, - { // Down - { - {0,0,0,0,0,0,}, - {1,0,0,0,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,} - }, - { - {0,0,0,0,0,0,}, - {0,0,0,1,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,}, - {0,0,0,0,1,0,} - }, - { - {0,0,0,0,1,0,}, - {0,0,1,0,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,} - }, - { - {0,1,0,0,0,0,}, - {0,0,0,0,0,0,}, - {0,1,1,1,1,0,}, - {1,0,1,1,0,1,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,1,0,}, - {0,1,0,0,0,0,} - } - }, - { // Left - { - {0,0,0,0,0,0,}, - {0,0,0,1,0,0,}, - {0,0,1,1,0,0,}, - {1,1,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,0,1,0,0,}, - {0,0,0,1,0,0,}, - {0,0,1,1,0,0,} - }, - { - {0,0,0,0,1,0,}, - {0,0,1,0,0,0,}, - {0,0,1,1,0,0,}, - {1,1,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,1,0,0,}, - {0,1,0,1,0,0,}, - {1,0,0,0,1,0,} - }, - { - {0,1,0,0,0,0,}, - {0,0,0,0,0,0,}, - {0,0,1,1,0,0,}, - {1,1,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,0,1,0,0,}, - {0,0,0,1,0,0,}, - {0,0,1,1,0,0,} - }, - { - {0,0,0,0,0,0,}, - {1,0,0,0,0,0,}, - {0,0,1,1,0,0,}, - {1,1,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,0,1,1,0,0,}, - {0,1,0,1,0,0,}, - {0,1,0,1,0,0,}, - {1,0,0,0,1,0,} - } - } -}; - #endif \ No newline at end of file