A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
25:112cbcb0b4a7
Parent:
12:a1c1991835ca
Child:
27:a1b41626f57c
--- a/sprites.h	Fri Apr 26 01:14:51 2019 +0000
+++ b/sprites.h	Fri Apr 26 02:38:05 2019 +0000
@@ -3,6 +3,18 @@
 const int screen_width = 84;
 const int screen_height = 48;
 
+const int pause_sprite[9][45] ={
+    {0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,},
+    {1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,},
+    {0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,},
+    {0,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,1,1,0,1,1,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1,1,0,},
+    {0,1,1,0,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,0,0,1,1,0,1,1,0,0,0,1,0,0,0,1,1,},
+    {0,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,1,0,1,1,1,0,0,0,0,1,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,},
+    {0,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,1,0,1,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,},
+    {0,1,1,0,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,1,1,0,1,1,0,0,1,0,0,0,1,1,0,0,0,0,1,1,1,0,0,1,0,},
+    {0,1,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,},
+};
+
 const int level_map[2][48][84] = { // map[2d/3d][y][x]
     {
         {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},