A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Wed May 08 20:47:52 2019 +0000
Revision:
46:f09711580d4a
Parent:
43:63f5c9d9689c
Child:
47:6e31b195ce3c
Map Generation Done

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 26:abbc19edc5c1 1 #ifndef ROOMENGINE_H
el17sm 26:abbc19edc5c1 2 #define ROOMENGINE_H
el17sm 28:98848e6a77a2 3 #include "N5110.h"
el17sm 29:6b8411bb040a 4 #include "Gamepad.h"
el17sm 29:6b8411bb040a 5
el17sm 26:abbc19edc5c1 6 #include "Player.h"
el17sm 29:6b8411bb040a 7 #include "Health.h"
el17sm 26:abbc19edc5c1 8 #include "Room.h"
el17sm 29:6b8411bb040a 9
el17sm 26:abbc19edc5c1 10 #include "sprites.h"
el17sm 46:f09711580d4a 11 #define MAX_ROOMS_MAP_X 11
el17sm 46:f09711580d4a 12 #define MAX_ROOMS_MAP_Y 11
el17sm 29:6b8411bb040a 13
el17sm 26:abbc19edc5c1 14
el17sm 27:a1b41626f57c 15 class RoomEngine
el17sm 26:abbc19edc5c1 16 {
el17sm 26:abbc19edc5c1 17 public:
el17sm 32:fe6359ef9916 18 // Constructor
el17sm 41:0697508a28ba 19 RoomEngine(float global_contrast);
el17sm 32:fe6359ef9916 20 // Destructor
el17sm 27:a1b41626f57c 21 ~RoomEngine();
el17sm 32:fe6359ef9916 22
el17sm 32:fe6359ef9916 23 // Functions
el17sm 31:ab24d028ddfd 24 void load(Player *current_player, Room *current_room);
el17sm 28:98848e6a77a2 25 void entrance_scene(N5110 &lcd, Gamepad &gamepad);
el17sm 28:98848e6a77a2 26 void exit_scene(N5110 &lcd, Gamepad &gamepad);
el17sm 29:6b8411bb040a 27 void update_current_room();
el17sm 29:6b8411bb040a 28
el17sm 26:abbc19edc5c1 29 void read_input(Gamepad &gamepad);
el17sm 27:a1b41626f57c 30 void update();
el17sm 27:a1b41626f57c 31 void render(N5110 &lcd, Gamepad &gamepad);
el17sm 32:fe6359ef9916 32
el17sm 28:98848e6a77a2 33 int check_player_room_position();
el17sm 26:abbc19edc5c1 34
el17sm 29:6b8411bb040a 35 // Accessor
el17sm 29:6b8411bb040a 36 int get_room_x();
el17sm 29:6b8411bb040a 37 int get_room_y();
el17sm 29:6b8411bb040a 38
el17sm 26:abbc19edc5c1 39 private:
el17sm 26:abbc19edc5c1 40 bool _L;
el17sm 26:abbc19edc5c1 41 bool _R;
el17sm 26:abbc19edc5c1 42 bool _A;
el17sm 26:abbc19edc5c1 43 bool _B;
el17sm 26:abbc19edc5c1 44 bool _X;
el17sm 26:abbc19edc5c1 45 bool _Y;
el17sm 26:abbc19edc5c1 46 Vector2D mapped_coord;
el17sm 26:abbc19edc5c1 47
el17sm 29:6b8411bb040a 48 int _room_x;
el17sm 29:6b8411bb040a 49 int _room_y;
el17sm 29:6b8411bb040a 50
el17sm 30:ec915d24d3e9 51 float _global_contrast;
el17sm 30:ec915d24d3e9 52
el17sm 27:a1b41626f57c 53 Room *room;
el17sm 27:a1b41626f57c 54 Player *player;
el17sm 26:abbc19edc5c1 55
el17sm 28:98848e6a77a2 56 // Mutator
el17sm 28:98848e6a77a2 57 void set_input(bool L, bool R, bool A, bool B, bool X, bool Y, float mapped_x, float mapped_y);
el17sm 28:98848e6a77a2 58 void set_mapped_coord(float x, float y);
el17sm 28:98848e6a77a2 59
el17sm 26:abbc19edc5c1 60 // Functions
el17sm 28:98848e6a77a2 61 bool entity_collision(Entity &a, Entity &b);
el17sm 28:98848e6a77a2 62 float entity_move_check_x(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]);
el17sm 28:98848e6a77a2 63 float entity_move_check_y(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]);
el17sm 28:98848e6a77a2 64
el17sm 26:abbc19edc5c1 65 void check_damage();
el17sm 26:abbc19edc5c1 66 void check_damage_player();
el17sm 26:abbc19edc5c1 67 void check_damage_enemies();
el17sm 27:a1b41626f57c 68 void check_enemies_death();
el17sm 41:0697508a28ba 69 void check_walls_collision();
el17sm 41:0697508a28ba 70
el17sm 26:abbc19edc5c1 71 void move();
el17sm 26:abbc19edc5c1 72 void move_player();
el17sm 26:abbc19edc5c1 73 void move_enemies();
el17sm 28:98848e6a77a2 74 void update_player_position(int side);
el17sm 28:98848e6a77a2 75
el17sm 27:a1b41626f57c 76 void minimap_detection(N5110 &lcd, Gamepad &gamepad);
el17sm 27:a1b41626f57c 77 void pause_detection(N5110 &lcd, Gamepad &gamepad);
el17sm 26:abbc19edc5c1 78
el17sm 27:a1b41626f57c 79 void draw(N5110 &lcd);
el17sm 26:abbc19edc5c1 80 void draw_health(N5110 &lcd);
el17sm 26:abbc19edc5c1 81
el17sm 26:abbc19edc5c1 82 };
el17sm 26:abbc19edc5c1 83 #endif