Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Thu Apr 25 05:27:43 2019 +0000
Revision:
21:be18f33da757
Parent:
16:ddb203a74dfc
Snake half done no clear screen error

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Player.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3
el17sm 13:d04a6caba40d 4 // Constructor
el17sm 21:be18f33da757 5 Player::Player(float pos_x, float pos_y)
el17sm 21:be18f33da757 6 {
el17sm 10:1a3499f6b583 7 moving = false;
el17sm 10:1a3499f6b583 8 face = 0;
el17sm 16:ddb203a74dfc 9 hp = 3;
el17sm 10:1a3499f6b583 10 hitbox.width = 6;
el17sm 10:1a3499f6b583 11 hitbox.height = 5;
el17sm 10:1a3499f6b583 12 position.x = pos_x;
el17sm 10:1a3499f6b583 13 position.y = pos_y;
el17sm 10:1a3499f6b583 14 sprite_size.width = 6;
el17sm 10:1a3499f6b583 15 sprite_size.height = 12;
el17sm 10:1a3499f6b583 16 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 17 sprite_size.offset_y = 7;
el17sm 12:a1c1991835ca 18 frame.count = 0;
el17sm 12:a1c1991835ca 19 frame.number = 0;
el17sm 12:a1c1991835ca 20 frame.max = 4;
el17sm 21:be18f33da757 21 for (int i = 0; i < bullets_max; i++) {
el17sm 21:be18f33da757 22 valid_bullets[i] = false;
el17sm 21:be18f33da757 23 }
el17sm 15:44d5cc33d389 24 fire_rate_counter = 0;
el17sm 21:be18f33da757 25
el17sm 16:ddb203a74dfc 26 // Upgradable status
el17sm 16:ddb203a74dfc 27 fire_rate_delay = 12;
el17sm 16:ddb203a74dfc 28 velocity = 1.4;
el17sm 10:1a3499f6b583 29 }
el17sm 10:1a3499f6b583 30
el17sm 13:d04a6caba40d 31 // Accessors
el17sm 21:be18f33da757 32 int Player::get_attack()
el17sm 21:be18f33da757 33 {
el17sm 21:be18f33da757 34 return 1;
el17sm 21:be18f33da757 35 };
el17sm 13:d04a6caba40d 36
el17sm 13:d04a6caba40d 37 // Functions
el17sm 21:be18f33da757 38 void Player::move(float mapped_x, float mapped_y)
el17sm 21:be18f33da757 39 {
el17sm 21:be18f33da757 40 if(!matrix_collision_test(position.x + velocity*mapped_x, position.y, 0)) {
el17sm 16:ddb203a74dfc 41 position.x += velocity*mapped_x;
el17sm 10:1a3499f6b583 42 }
el17sm 21:be18f33da757 43 if(!matrix_collision_test(position.x, position.y - velocity*mapped_y, 0)) {
el17sm 16:ddb203a74dfc 44 position.y -= velocity*mapped_y;
el17sm 10:1a3499f6b583 45 }
el17sm 10:1a3499f6b583 46 moving = false;
el17sm 21:be18f33da757 47 if (abs(mapped_x) + abs(mapped_y) > 0.1f) {
el17sm 10:1a3499f6b583 48 moving = true;
el17sm 21:be18f33da757 49 if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)) {
el17sm 10:1a3499f6b583 50 face = 2;
el17sm 21:be18f33da757 51 } else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)) {
el17sm 10:1a3499f6b583 52 face = 0;
el17sm 21:be18f33da757 53 } else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)) {
el17sm 10:1a3499f6b583 54 face = 1;
el17sm 21:be18f33da757 55 } else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)) {
el17sm 10:1a3499f6b583 56 face = 3;
el17sm 10:1a3499f6b583 57 }
el17sm 21:be18f33da757 58
el17sm 21:be18f33da757 59 if (frame.number < frame.max) {
el17sm 12:a1c1991835ca 60 frame.count++;
el17sm 21:be18f33da757 61 } else {
el17sm 12:a1c1991835ca 62 frame.count = 0;
el17sm 12:a1c1991835ca 63 }
el17sm 21:be18f33da757 64 } else {
el17sm 12:a1c1991835ca 65 frame.count = 0;
el17sm 12:a1c1991835ca 66 }
el17sm 12:a1c1991835ca 67 frame.number = (frame.count/4) % frame.max;
el17sm 12:a1c1991835ca 68 }
el17sm 12:a1c1991835ca 69
el17sm 21:be18f33da757 70 int * Player::get_frame()
el17sm 21:be18f33da757 71 {
el17sm 12:a1c1991835ca 72 return (int *) sprite_player[face][frame.number];
el17sm 10:1a3499f6b583 73 }
el17sm 10:1a3499f6b583 74
el17sm 21:be18f33da757 75 void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X)
el17sm 21:be18f33da757 76 {
el17sm 15:44d5cc33d389 77 fire_rate_counter++;
el17sm 21:be18f33da757 78 if (button_Y) {
el17sm 10:1a3499f6b583 79 face = 0;
el17sm 21:be18f33da757 80 } else if (button_B) {
el17sm 10:1a3499f6b583 81 face = 1;
el17sm 21:be18f33da757 82 } else if (button_A) {
el17sm 10:1a3499f6b583 83 face = 2;
el17sm 21:be18f33da757 84 } else if (button_X) {
el17sm 10:1a3499f6b583 85 face = 3;
el17sm 10:1a3499f6b583 86 }
el17sm 21:be18f33da757 87 if (button_Y || button_B || button_A || button_X) {
el17sm 21:be18f33da757 88 for (int i = 0; i < bullets_max; i++) {
el17sm 21:be18f33da757 89 if (!valid_bullets[i] && fire_rate_counter > fire_rate_delay) {
el17sm 15:44d5cc33d389 90 bullets_array[i] = new Bullets(position.x+2, position.y-2, face);
el17sm 14:3361879490b2 91 valid_bullets[i] = true;
el17sm 15:44d5cc33d389 92 fire_rate_counter = 0;
el17sm 14:3361879490b2 93 break;
el17sm 14:3361879490b2 94 }
el17sm 13:d04a6caba40d 95 }
el17sm 13:d04a6caba40d 96 }
el17sm 10:1a3499f6b583 97 }