Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Thu Apr 25 23:15:44 2019 +0000
Revision:
23:5a8f75e93508
Parent:
22:7abf4581bc9b
Child:
26:abbc19edc5c1
Added Health;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 10:1a3499f6b583 1 #include "Player.h"
el17sm 10:1a3499f6b583 2 #include "math.h"
el17sm 10:1a3499f6b583 3
el17sm 13:d04a6caba40d 4 // Constructor
el17sm 22:7abf4581bc9b 5 Player::Player(float pos_x, float pos_y)
el17sm 22:7abf4581bc9b 6 {
el17sm 10:1a3499f6b583 7 moving = false;
el17sm 10:1a3499f6b583 8 face = 0;
el17sm 16:ddb203a74dfc 9 hp = 3;
el17sm 23:5a8f75e93508 10 attack = 1;
el17sm 10:1a3499f6b583 11 hitbox.width = 6;
el17sm 10:1a3499f6b583 12 hitbox.height = 5;
el17sm 10:1a3499f6b583 13 position.x = pos_x;
el17sm 10:1a3499f6b583 14 position.y = pos_y;
el17sm 10:1a3499f6b583 15 sprite_size.width = 6;
el17sm 10:1a3499f6b583 16 sprite_size.height = 12;
el17sm 10:1a3499f6b583 17 sprite_size.offset_x = 0;
el17sm 10:1a3499f6b583 18 sprite_size.offset_y = 7;
el17sm 12:a1c1991835ca 19 frame.count = 0;
el17sm 12:a1c1991835ca 20 frame.number = 0;
el17sm 12:a1c1991835ca 21 frame.max = 4;
el17sm 22:7abf4581bc9b 22 for (int i = 0; i < bullets_max; i++) {
el17sm 22:7abf4581bc9b 23 valid_bullets[i] = false;
el17sm 22:7abf4581bc9b 24 }
el17sm 15:44d5cc33d389 25 fire_rate_counter = 0;
el17sm 23:5a8f75e93508 26 invulnerability_counter = invulnerability_period;
el17sm 22:7abf4581bc9b 27
el17sm 16:ddb203a74dfc 28 // Upgradable status
el17sm 23:5a8f75e93508 29 fire_rate_delay = 30;
el17sm 23:5a8f75e93508 30 velocity = 0.7;
el17sm 23:5a8f75e93508 31 _bullet_speed = 1;
el17sm 23:5a8f75e93508 32
el17sm 10:1a3499f6b583 33 }
el17sm 10:1a3499f6b583 34
el17sm 13:d04a6caba40d 35 // Accessors
el17sm 22:7abf4581bc9b 36 int Player::get_bullet_speed()
el17sm 22:7abf4581bc9b 37 {
el17sm 22:7abf4581bc9b 38 return _bullet_speed;
el17sm 22:7abf4581bc9b 39 };
el17sm 23:5a8f75e93508 40 int Player::get_hearts_width()
el17sm 23:5a8f75e93508 41 {
el17sm 23:5a8f75e93508 42 return hearts.width;
el17sm 23:5a8f75e93508 43 }
el17sm 23:5a8f75e93508 44 int Player::get_hearts_height()
el17sm 23:5a8f75e93508 45 {
el17sm 23:5a8f75e93508 46 return hearts.height;
el17sm 23:5a8f75e93508 47 }
el17sm 23:5a8f75e93508 48 int * Player::get_hearts_sprite()
el17sm 23:5a8f75e93508 49 {
el17sm 23:5a8f75e93508 50 return hearts.sprite;
el17sm 23:5a8f75e93508 51 }
el17sm 13:d04a6caba40d 52
el17sm 13:d04a6caba40d 53 // Functions
el17sm 22:7abf4581bc9b 54 void Player::move(float mapped_x, float mapped_y)
el17sm 22:7abf4581bc9b 55 {
el17sm 22:7abf4581bc9b 56 if(!matrix_collision_test(position.x + velocity*mapped_x, position.y, 0)) {
el17sm 16:ddb203a74dfc 57 position.x += velocity*mapped_x;
el17sm 10:1a3499f6b583 58 }
el17sm 22:7abf4581bc9b 59 if(!matrix_collision_test(position.x, position.y - velocity*mapped_y, 0)) {
el17sm 16:ddb203a74dfc 60 position.y -= velocity*mapped_y;
el17sm 10:1a3499f6b583 61 }
el17sm 10:1a3499f6b583 62 moving = false;
el17sm 22:7abf4581bc9b 63 if (abs(mapped_x) + abs(mapped_y) > 0.1f) {
el17sm 10:1a3499f6b583 64 moving = true;
el17sm 22:7abf4581bc9b 65 if (mapped_y < 0 && abs(mapped_y) > abs(mapped_x)) {
el17sm 10:1a3499f6b583 66 face = 2;
el17sm 22:7abf4581bc9b 67 } else if (mapped_y > 0 && abs(mapped_y) > abs(mapped_x)) {
el17sm 10:1a3499f6b583 68 face = 0;
el17sm 22:7abf4581bc9b 69 } else if (mapped_x > 0 && abs(mapped_x) > abs(mapped_y)) {
el17sm 10:1a3499f6b583 70 face = 1;
el17sm 22:7abf4581bc9b 71 } else if (mapped_x < 0 && abs(mapped_x) > abs(mapped_y)) {
el17sm 10:1a3499f6b583 72 face = 3;
el17sm 10:1a3499f6b583 73 }
el17sm 22:7abf4581bc9b 74 if (frame.number < frame.max) {
el17sm 12:a1c1991835ca 75 frame.count++;
el17sm 22:7abf4581bc9b 76 } else {
el17sm 12:a1c1991835ca 77 frame.count = 0;
el17sm 12:a1c1991835ca 78 }
el17sm 22:7abf4581bc9b 79 } else {
el17sm 12:a1c1991835ca 80 frame.count = 0;
el17sm 12:a1c1991835ca 81 }
el17sm 23:5a8f75e93508 82 frame.number = (frame.count/8) % frame.max;
el17sm 23:5a8f75e93508 83 invulnerability_counter++;
el17sm 23:5a8f75e93508 84 }
el17sm 23:5a8f75e93508 85
el17sm 23:5a8f75e93508 86 void Player::take_damage(int damage)
el17sm 23:5a8f75e93508 87 {
el17sm 23:5a8f75e93508 88 if (invulnerability_counter >= invulnerability_period) {
el17sm 23:5a8f75e93508 89 hp -= damage;
el17sm 23:5a8f75e93508 90 invulnerability_counter = 0;
el17sm 23:5a8f75e93508 91 }
el17sm 12:a1c1991835ca 92 }
el17sm 12:a1c1991835ca 93
el17sm 22:7abf4581bc9b 94 int * Player::get_frame()
el17sm 22:7abf4581bc9b 95 {
el17sm 23:5a8f75e93508 96 if ((invulnerability_counter < invulnerability_period) && (invulnerability_counter % 10 <= 4)) {
el17sm 23:5a8f75e93508 97 return (int*) sprite_transparent_player;
el17sm 23:5a8f75e93508 98 }
el17sm 12:a1c1991835ca 99 return (int *) sprite_player[face][frame.number];
el17sm 10:1a3499f6b583 100 }
el17sm 10:1a3499f6b583 101
el17sm 22:7abf4581bc9b 102 void Player::buttons(bool button_A, bool button_B, bool button_Y, bool button_X)
el17sm 22:7abf4581bc9b 103 {
el17sm 15:44d5cc33d389 104 fire_rate_counter++;
el17sm 22:7abf4581bc9b 105 if (button_Y) {
el17sm 10:1a3499f6b583 106 face = 0;
el17sm 22:7abf4581bc9b 107 } else if (button_B) {
el17sm 10:1a3499f6b583 108 face = 1;
el17sm 22:7abf4581bc9b 109 } else if (button_A) {
el17sm 10:1a3499f6b583 110 face = 2;
el17sm 22:7abf4581bc9b 111 } else if (button_X) {
el17sm 10:1a3499f6b583 112 face = 3;
el17sm 10:1a3499f6b583 113 }
el17sm 22:7abf4581bc9b 114 if (button_Y || button_B || button_A || button_X) {
el17sm 22:7abf4581bc9b 115 for (int i = 0; i < bullets_max; i++) {
el17sm 22:7abf4581bc9b 116 if (!valid_bullets[i] && (fire_rate_counter >= fire_rate_delay)) {
el17sm 15:44d5cc33d389 117 bullets_array[i] = new Bullets(position.x+2, position.y-2, face);
el17sm 14:3361879490b2 118 valid_bullets[i] = true;
el17sm 15:44d5cc33d389 119 fire_rate_counter = 0;
el17sm 14:3361879490b2 120 break;
el17sm 14:3361879490b2 121 }
el17sm 13:d04a6caba40d 122 }
el17sm 13:d04a6caba40d 123 }
el17sm 10:1a3499f6b583 124 }
el17sm 23:5a8f75e93508 125
el17sm 23:5a8f75e93508 126 void Player::update_hearts()
el17sm 23:5a8f75e93508 127 {
el17sm 23:5a8f75e93508 128 hearts.width = (hp * 10) - 1;
el17sm 23:5a8f75e93508 129 hearts.height = 9;
el17sm 23:5a8f75e93508 130 int hearts_sprite[hearts.height][hearts.width];
el17sm 23:5a8f75e93508 131 for (int j = 0; j < 9; j++) {
el17sm 23:5a8f75e93508 132 for (int n = 0; n < hp; n++) {
el17sm 23:5a8f75e93508 133 for (int i = 0; i < 9; i++){
el17sm 23:5a8f75e93508 134 hearts_sprite[j][i + (n * 10)] = sprite_heart[j][i];
el17sm 23:5a8f75e93508 135 }
el17sm 23:5a8f75e93508 136 if (n != hp) {
el17sm 23:5a8f75e93508 137 hearts_sprite[j][9 + (n * 10)] = 2;
el17sm 23:5a8f75e93508 138 }
el17sm 23:5a8f75e93508 139 }
el17sm 23:5a8f75e93508 140 }
el17sm 23:5a8f75e93508 141 hearts.sprite = * hearts_sprite;
el17sm 23:5a8f75e93508 142 }
el17sm 23:5a8f75e93508 143
el17sm 23:5a8f75e93508 144