A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Thu May 09 06:33:28 2019 +0000
Revision:
50:2c5cb92a5361
Parent:
49:3f83ed62d123
Child:
57:1c12361b6e3d
Room Engine fully commented;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 26:abbc19edc5c1 1 #ifndef ROOMENGINE_H
el17sm 26:abbc19edc5c1 2 #define ROOMENGINE_H
el17sm 28:98848e6a77a2 3 #include "N5110.h"
el17sm 29:6b8411bb040a 4 #include "Gamepad.h"
el17sm 29:6b8411bb040a 5
el17sm 26:abbc19edc5c1 6 #include "Player.h"
el17sm 29:6b8411bb040a 7 #include "Health.h"
el17sm 26:abbc19edc5c1 8 #include "Room.h"
el17sm 29:6b8411bb040a 9
el17sm 26:abbc19edc5c1 10 #include "sprites.h"
el17sm 46:f09711580d4a 11 #define MAX_ROOMS_MAP_X 11
el17sm 46:f09711580d4a 12 #define MAX_ROOMS_MAP_Y 11
el17sm 29:6b8411bb040a 13
el17sm 26:abbc19edc5c1 14
el17sm 27:a1b41626f57c 15 class RoomEngine
el17sm 26:abbc19edc5c1 16 {
el17sm 26:abbc19edc5c1 17 public:
el17sm 32:fe6359ef9916 18 // Constructor
el17sm 41:0697508a28ba 19 RoomEngine(float global_contrast);
el17sm 32:fe6359ef9916 20 // Destructor
el17sm 27:a1b41626f57c 21 ~RoomEngine();
el17sm 32:fe6359ef9916 22
el17sm 32:fe6359ef9916 23 // Functions
el17sm 31:ab24d028ddfd 24 void load(Player *current_player, Room *current_room);
el17sm 28:98848e6a77a2 25 void entrance_scene(N5110 &lcd, Gamepad &gamepad);
el17sm 29:6b8411bb040a 26 void update_current_room();
el17sm 29:6b8411bb040a 27
el17sm 50:2c5cb92a5361 28 int check_player_room_position();
el17sm 50:2c5cb92a5361 29
el17sm 26:abbc19edc5c1 30 void read_input(Gamepad &gamepad);
el17sm 47:6e31b195ce3c 31 void update(int &number_of_enemies_killed);
el17sm 27:a1b41626f57c 32 void render(N5110 &lcd, Gamepad &gamepad);
el17sm 32:fe6359ef9916 33
el17sm 50:2c5cb92a5361 34 void exit_scene(N5110 &lcd, Gamepad &gamepad);
el17sm 26:abbc19edc5c1 35
el17sm 29:6b8411bb040a 36 // Accessor
el17sm 29:6b8411bb040a 37 int get_room_x();
el17sm 29:6b8411bb040a 38 int get_room_y();
el17sm 29:6b8411bb040a 39
el17sm 26:abbc19edc5c1 40 private:
el17sm 26:abbc19edc5c1 41 bool _L;
el17sm 26:abbc19edc5c1 42 bool _R;
el17sm 26:abbc19edc5c1 43 bool _A;
el17sm 26:abbc19edc5c1 44 bool _B;
el17sm 26:abbc19edc5c1 45 bool _X;
el17sm 26:abbc19edc5c1 46 bool _Y;
el17sm 26:abbc19edc5c1 47 Vector2D mapped_coord;
el17sm 26:abbc19edc5c1 48
el17sm 29:6b8411bb040a 49 int _room_x;
el17sm 29:6b8411bb040a 50 int _room_y;
el17sm 29:6b8411bb040a 51
el17sm 30:ec915d24d3e9 52 float _global_contrast;
el17sm 30:ec915d24d3e9 53
el17sm 27:a1b41626f57c 54 Room *room;
el17sm 27:a1b41626f57c 55 Player *player;
el17sm 26:abbc19edc5c1 56
el17sm 28:98848e6a77a2 57 // Mutator
el17sm 28:98848e6a77a2 58 void set_input(bool L, bool R, bool A, bool B, bool X, bool Y, float mapped_x, float mapped_y);
el17sm 28:98848e6a77a2 59 void set_mapped_coord(float x, float y);
el17sm 28:98848e6a77a2 60
el17sm 49:3f83ed62d123 61 // Methods
el17sm 28:98848e6a77a2 62 bool entity_collision(Entity &a, Entity &b);
el17sm 28:98848e6a77a2 63 float entity_move_check_x(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]);
el17sm 28:98848e6a77a2 64 float entity_move_check_y(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]);
el17sm 28:98848e6a77a2 65
el17sm 26:abbc19edc5c1 66 void check_damage();
el17sm 26:abbc19edc5c1 67 void check_damage_player();
el17sm 26:abbc19edc5c1 68 void check_damage_enemies();
el17sm 47:6e31b195ce3c 69 void check_enemies_death(int &number_of_enemies_killed);
el17sm 41:0697508a28ba 70 void check_walls_collision();
el17sm 41:0697508a28ba 71
el17sm 26:abbc19edc5c1 72 void move();
el17sm 26:abbc19edc5c1 73 void move_player();
el17sm 26:abbc19edc5c1 74 void move_enemies();
el17sm 28:98848e6a77a2 75 void update_player_position(int side);
el17sm 28:98848e6a77a2 76
el17sm 27:a1b41626f57c 77 void pause_detection(N5110 &lcd, Gamepad &gamepad);
el17sm 49:3f83ed62d123 78 void draw_pause_screen(N5110 &lcd, char * paused_screen, int &pause_timer);
el17sm 26:abbc19edc5c1 79
el17sm 27:a1b41626f57c 80 void draw(N5110 &lcd);
el17sm 26:abbc19edc5c1 81 void draw_health(N5110 &lcd);
el17sm 26:abbc19edc5c1 82
el17sm 26:abbc19edc5c1 83 };
el17sm 26:abbc19edc5c1 84 #endif