A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
26:abbc19edc5c1
Parent:
24:26369d92a06a
Child:
27:a1b41626f57c
--- a/Entity/Entity.cpp	Fri Apr 26 02:38:05 2019 +0000
+++ b/Entity/Entity.cpp	Mon Apr 29 02:45:17 2019 +0000
@@ -16,7 +16,7 @@
 void Entity::update_prev_pos()
 {
     prev_pos = position;
-};
+}
 
 bool Entity::matrix_collision_test(float pos_x, float pos_y, int map_no)
 {
@@ -31,14 +31,6 @@
     return false;
 }
 
-bool Entity::death_check()
-{
-    if (hp <= 0) {
-        return true;
-    }
-    return false;
-}
-
 // mutators
 
 void Entity::position_add_x(float change_x)