A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Entity/Entity.cpp@26:abbc19edc5c1, 2019-04-29 (annotated)
- Committer:
- el17sm
- Date:
- Mon Apr 29 02:45:17 2019 +0000
- Revision:
- 26:abbc19edc5c1
- Parent:
- 24:26369d92a06a
- Child:
- 27:a1b41626f57c
RoomEngine done, no test yet, Room h partial done;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17sm | 7:4aaa37a711a1 | 1 | #include "Entity.h" |
el17sm | 7:4aaa37a711a1 | 2 | |
el17sm | 13:d04a6caba40d | 3 | // functions |
el17sm | 22:7abf4581bc9b | 4 | void Entity::undo_move_x(bool status_x) |
el17sm | 22:7abf4581bc9b | 5 | { |
el17sm | 22:7abf4581bc9b | 6 | if (status_x) { |
el17sm | 13:d04a6caba40d | 7 | position.x = prev_pos.x; |
el17sm | 13:d04a6caba40d | 8 | } |
el17sm | 13:d04a6caba40d | 9 | } |
el17sm | 22:7abf4581bc9b | 10 | void Entity::undo_move_y(bool status_y) |
el17sm | 22:7abf4581bc9b | 11 | { |
el17sm | 22:7abf4581bc9b | 12 | if (status_y) { |
el17sm | 13:d04a6caba40d | 13 | position.y = prev_pos.y; |
el17sm | 13:d04a6caba40d | 14 | } |
el17sm | 13:d04a6caba40d | 15 | } |
el17sm | 22:7abf4581bc9b | 16 | void Entity::update_prev_pos() |
el17sm | 22:7abf4581bc9b | 17 | { |
el17sm | 22:7abf4581bc9b | 18 | prev_pos = position; |
el17sm | 26:abbc19edc5c1 | 19 | } |
el17sm | 7:4aaa37a711a1 | 20 | |
el17sm | 22:7abf4581bc9b | 21 | bool Entity::matrix_collision_test(float pos_x, float pos_y, int map_no) |
el17sm | 22:7abf4581bc9b | 22 | { |
el17sm | 22:7abf4581bc9b | 23 | for (int j = pos_y; j < (int)pos_y + hitbox.height; j++) { |
el17sm | 22:7abf4581bc9b | 24 | for(int i = pos_x; i < (int)pos_x + hitbox.width; i++) { |
el17sm | 13:d04a6caba40d | 25 | if ((j>=48) || (i>=84) || (j<0) || (i<0)) {} |
el17sm | 13:d04a6caba40d | 26 | else if ((level_map[0][j][i] == 1)) { |
el17sm | 13:d04a6caba40d | 27 | return true; |
el17sm | 13:d04a6caba40d | 28 | } |
el17sm | 13:d04a6caba40d | 29 | } |
el17sm | 13:d04a6caba40d | 30 | } |
el17sm | 13:d04a6caba40d | 31 | return false; |
el17sm | 13:d04a6caba40d | 32 | } |
el17sm | 13:d04a6caba40d | 33 | |
el17sm | 13:d04a6caba40d | 34 | // mutators |
el17sm | 7:4aaa37a711a1 | 35 | |
el17sm | 24:26369d92a06a | 36 | void Entity::position_add_x(float change_x) |
el17sm | 24:26369d92a06a | 37 | { |
el17sm | 24:26369d92a06a | 38 | position.x += change_x; |
el17sm | 24:26369d92a06a | 39 | } |
el17sm | 24:26369d92a06a | 40 | void Entity::position_add_y(float change_y) |
el17sm | 24:26369d92a06a | 41 | { |
el17sm | 24:26369d92a06a | 42 | position.y += change_y; |
el17sm | 24:26369d92a06a | 43 | } |
el17sm | 24:26369d92a06a | 44 | |
el17sm | 7:4aaa37a711a1 | 45 | // accessors |
el17sm | 22:7abf4581bc9b | 46 | bool Entity::get_moving() |
el17sm | 22:7abf4581bc9b | 47 | { |
el17sm | 22:7abf4581bc9b | 48 | return moving; |
el17sm | 22:7abf4581bc9b | 49 | } |
el17sm | 22:7abf4581bc9b | 50 | int Entity::get_hitbox_width() |
el17sm | 22:7abf4581bc9b | 51 | { |
el17sm | 22:7abf4581bc9b | 52 | return hitbox.width; |
el17sm | 22:7abf4581bc9b | 53 | } |
el17sm | 22:7abf4581bc9b | 54 | int Entity::get_hitbox_height() |
el17sm | 22:7abf4581bc9b | 55 | { |
el17sm | 22:7abf4581bc9b | 56 | return hitbox.height; |
el17sm | 22:7abf4581bc9b | 57 | } |
el17sm | 22:7abf4581bc9b | 58 | int Entity::get_face() |
el17sm | 22:7abf4581bc9b | 59 | { |
el17sm | 22:7abf4581bc9b | 60 | return face; |
el17sm | 22:7abf4581bc9b | 61 | } |
el17sm | 22:7abf4581bc9b | 62 | int Entity::get_sprite_width() |
el17sm | 22:7abf4581bc9b | 63 | { |
el17sm | 22:7abf4581bc9b | 64 | return sprite_size.width; |
el17sm | 22:7abf4581bc9b | 65 | } |
el17sm | 22:7abf4581bc9b | 66 | int Entity::get_sprite_height() |
el17sm | 22:7abf4581bc9b | 67 | { |
el17sm | 22:7abf4581bc9b | 68 | return sprite_size.height; |
el17sm | 22:7abf4581bc9b | 69 | } |
el17sm | 22:7abf4581bc9b | 70 | int Entity::get_offset_x() |
el17sm | 22:7abf4581bc9b | 71 | { |
el17sm | 22:7abf4581bc9b | 72 | return sprite_size.offset_x; |
el17sm | 22:7abf4581bc9b | 73 | } |
el17sm | 22:7abf4581bc9b | 74 | int Entity::get_offset_y() |
el17sm | 22:7abf4581bc9b | 75 | { |
el17sm | 22:7abf4581bc9b | 76 | return sprite_size.offset_y; |
el17sm | 22:7abf4581bc9b | 77 | } |
el17sm | 22:7abf4581bc9b | 78 | int Entity::get_pos_x() |
el17sm | 22:7abf4581bc9b | 79 | { |
el17sm | 22:7abf4581bc9b | 80 | return position.x; |
el17sm | 22:7abf4581bc9b | 81 | } |
el17sm | 22:7abf4581bc9b | 82 | int Entity::get_pos_y() |
el17sm | 22:7abf4581bc9b | 83 | { |
el17sm | 22:7abf4581bc9b | 84 | return position.y; |
el17sm | 22:7abf4581bc9b | 85 | } |
el17sm | 22:7abf4581bc9b | 86 | int Entity::get_prev_pos_x() |
el17sm | 22:7abf4581bc9b | 87 | { |
el17sm | 22:7abf4581bc9b | 88 | return prev_pos.x; |
el17sm | 22:7abf4581bc9b | 89 | } |
el17sm | 22:7abf4581bc9b | 90 | int Entity::get_prev_pos_y() |
el17sm | 22:7abf4581bc9b | 91 | { |
el17sm | 22:7abf4581bc9b | 92 | return prev_pos.y; |
el17sm | 23:5a8f75e93508 | 93 | } |
el17sm | 23:5a8f75e93508 | 94 | int Entity::get_attack() |
el17sm | 23:5a8f75e93508 | 95 | { |
el17sm | 23:5a8f75e93508 | 96 | return attack; |
el17sm | 23:5a8f75e93508 | 97 | } |
el17sm | 23:5a8f75e93508 | 98 | int Entity::get_hp() |
el17sm | 23:5a8f75e93508 | 99 | { |
el17sm | 23:5a8f75e93508 | 100 | return hp; |
el17sm | 22:7abf4581bc9b | 101 | } |