A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Entity.cpp
- Revision:
- 24:26369d92a06a
- Parent:
- 23:5a8f75e93508
- Child:
- 26:abbc19edc5c1
--- a/Entity/Entity.cpp Thu Apr 25 23:15:44 2019 +0000 +++ b/Entity/Entity.cpp Fri Apr 26 01:14:51 2019 +0000 @@ -41,6 +41,15 @@ // mutators +void Entity::position_add_x(float change_x) +{ + position.x += change_x; +} +void Entity::position_add_y(float change_y) +{ + position.y += change_y; +} + // accessors bool Entity::get_moving() {