A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Entity.cpp
- Revision:
- 23:5a8f75e93508
- Parent:
- 22:7abf4581bc9b
- Child:
- 24:26369d92a06a
--- a/Entity/Entity.cpp Thu Apr 25 05:53:30 2019 +0000 +++ b/Entity/Entity.cpp Thu Apr 25 23:15:44 2019 +0000 @@ -31,11 +31,6 @@ return false; } -void Entity::take_damage(int damage) -{ - hp -= damage; -} - bool Entity::death_check() { if (hp <= 0) { @@ -94,4 +89,12 @@ int Entity::get_prev_pos_y() { return prev_pos.y; +} +int Entity::get_attack() +{ + return attack; +} +int Entity::get_hp() +{ + return hp; } \ No newline at end of file