A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Sat Apr 20 22:17:24 2019 +0000
Revision:
7:4aaa37a711a1
Parent:
6:104c2506237e
Implementation of Entity.h and Person.h;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 7:4aaa37a711a1 1 #include "Entity.h"
el17sm 7:4aaa37a711a1 2
el17sm 7:4aaa37a711a1 3 // constructors
el17sm 7:4aaa37a711a1 4
el17sm 7:4aaa37a711a1 5
el17sm 7:4aaa37a711a1 6 // accessors
el17sm 7:4aaa37a711a1 7 bool Entity::get_moving(){return moving;}
el17sm 7:4aaa37a711a1 8 int Entity::get_face(){return face;}
el17sm 7:4aaa37a711a1 9 int Entity::get_sprite_width(){return sprite_size.width;}
el17sm 7:4aaa37a711a1 10 int Entity::get_sprite_height(){return sprite_size.height;}
el17sm 7:4aaa37a711a1 11 int Entity::get_offset_x(){return sprite_size.offset_x;}
el17sm 7:4aaa37a711a1 12 int Entity::get_offset_y(){return sprite_size.offset_y;}
el17sm 7:4aaa37a711a1 13 int Entity::get_pos_x(){return position.x;}
el17sm 7:4aaa37a711a1 14 int Entity::get_pos_y(){return position.y;}