A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Entity/Entity.cpp@51:4d0cd75e7ed3, 2019-05-09 (annotated)
- Committer:
- el17sm
- Date:
- Thu May 09 07:39:49 2019 +0000
- Revision:
- 51:4d0cd75e7ed3
- Parent:
- 41:0697508a28ba
- Child:
- 57:1c12361b6e3d
Removed moving boolean from entity, finished commenting room.cpp
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17sm | 7:4aaa37a711a1 | 1 | #include "Entity.h" |
el17sm | 7:4aaa37a711a1 | 2 | |
el17sm | 28:98848e6a77a2 | 3 | // Functions |
el17sm | 51:4d0cd75e7ed3 | 4 | void Entity::undo_move_x(bool condition) |
el17sm | 22:7abf4581bc9b | 5 | { |
el17sm | 51:4d0cd75e7ed3 | 6 | if (condition) { |
el17sm | 13:d04a6caba40d | 7 | position.x = prev_pos.x; |
el17sm | 13:d04a6caba40d | 8 | } |
el17sm | 13:d04a6caba40d | 9 | } |
el17sm | 51:4d0cd75e7ed3 | 10 | void Entity::undo_move_y(bool condition) |
el17sm | 22:7abf4581bc9b | 11 | { |
el17sm | 51:4d0cd75e7ed3 | 12 | if (condition) { |
el17sm | 13:d04a6caba40d | 13 | position.y = prev_pos.y; |
el17sm | 13:d04a6caba40d | 14 | } |
el17sm | 13:d04a6caba40d | 15 | } |
el17sm | 22:7abf4581bc9b | 16 | void Entity::update_prev_pos() |
el17sm | 22:7abf4581bc9b | 17 | { |
el17sm | 22:7abf4581bc9b | 18 | prev_pos = position; |
el17sm | 26:abbc19edc5c1 | 19 | } |
el17sm | 7:4aaa37a711a1 | 20 | |
el17sm | 51:4d0cd75e7ed3 | 21 | bool Entity::entity_to_map_collision_test(float pos_x, float pos_y, char * two_d_map, bool * doorways) // Returns true if the entity clashes a wall |
el17sm | 27:a1b41626f57c | 22 | { |
el17sm | 22:7abf4581bc9b | 23 | for (int j = pos_y; j < (int)pos_y + hitbox.height; j++) { |
el17sm | 22:7abf4581bc9b | 24 | for(int i = pos_x; i < (int)pos_x + hitbox.width; i++) { |
el17sm | 27:a1b41626f57c | 25 | if ((j>=screen_height) || (i>=screen_width) || (j<0) || (i<0)) {} // To allow movement towards outside of the map |
el17sm | 51:4d0cd75e7ed3 | 26 | else if (*((two_d_map+j*screen_width)+i) == 1) { // if entity clashes the 2d map |
el17sm | 13:d04a6caba40d | 27 | return true; |
el17sm | 13:d04a6caba40d | 28 | } |
el17sm | 29:6b8411bb040a | 29 | |
el17sm | 29:6b8411bb040a | 30 | // Checking if the player walks into a wall if no doorway on that side exists |
el17sm | 41:0697508a28ba | 31 | else if ( !(*(doorways)) && (pos_y <= 10) ) { |
el17sm | 29:6b8411bb040a | 32 | return true; |
el17sm | 29:6b8411bb040a | 33 | } |
el17sm | 41:0697508a28ba | 34 | else if ( !(*(doorways+1)) && (pos_x + hitbox.width - 1 >= 81) ) { |
el17sm | 29:6b8411bb040a | 35 | return true; |
el17sm | 29:6b8411bb040a | 36 | } |
el17sm | 41:0697508a28ba | 37 | else if ( !(*(doorways+2)) && (pos_y + hitbox.height - 1 >= 45) ) { |
el17sm | 29:6b8411bb040a | 38 | return true; |
el17sm | 29:6b8411bb040a | 39 | } |
el17sm | 41:0697508a28ba | 40 | else if ( !(*(doorways+3)) && (pos_x <= 3) ) { |
el17sm | 29:6b8411bb040a | 41 | return true; |
el17sm | 29:6b8411bb040a | 42 | } |
el17sm | 13:d04a6caba40d | 43 | } |
el17sm | 13:d04a6caba40d | 44 | } |
el17sm | 13:d04a6caba40d | 45 | return false; |
el17sm | 13:d04a6caba40d | 46 | } |
el17sm | 13:d04a6caba40d | 47 | |
el17sm | 29:6b8411bb040a | 48 | // Mutators |
el17sm | 7:4aaa37a711a1 | 49 | |
el17sm | 28:98848e6a77a2 | 50 | void Entity::set_position(float x, float y) |
el17sm | 28:98848e6a77a2 | 51 | { |
el17sm | 28:98848e6a77a2 | 52 | position.x = x; |
el17sm | 28:98848e6a77a2 | 53 | position.y = y; |
el17sm | 28:98848e6a77a2 | 54 | } |
el17sm | 28:98848e6a77a2 | 55 | |
el17sm | 24:26369d92a06a | 56 | void Entity::position_add_x(float change_x) |
el17sm | 24:26369d92a06a | 57 | { |
el17sm | 24:26369d92a06a | 58 | position.x += change_x; |
el17sm | 24:26369d92a06a | 59 | } |
el17sm | 24:26369d92a06a | 60 | void Entity::position_add_y(float change_y) |
el17sm | 24:26369d92a06a | 61 | { |
el17sm | 24:26369d92a06a | 62 | position.y += change_y; |
el17sm | 24:26369d92a06a | 63 | } |
el17sm | 24:26369d92a06a | 64 | |
el17sm | 51:4d0cd75e7ed3 | 65 | // Accessors |
el17sm | 28:98848e6a77a2 | 66 | int Entity::get_hp_drop_chance() |
el17sm | 28:98848e6a77a2 | 67 | { |
el17sm | 28:98848e6a77a2 | 68 | return _hp_drop_chance; |
el17sm | 28:98848e6a77a2 | 69 | } |
el17sm | 22:7abf4581bc9b | 70 | int Entity::get_hitbox_width() |
el17sm | 22:7abf4581bc9b | 71 | { |
el17sm | 22:7abf4581bc9b | 72 | return hitbox.width; |
el17sm | 22:7abf4581bc9b | 73 | } |
el17sm | 22:7abf4581bc9b | 74 | int Entity::get_hitbox_height() |
el17sm | 22:7abf4581bc9b | 75 | { |
el17sm | 22:7abf4581bc9b | 76 | return hitbox.height; |
el17sm | 22:7abf4581bc9b | 77 | } |
el17sm | 22:7abf4581bc9b | 78 | int Entity::get_face() |
el17sm | 22:7abf4581bc9b | 79 | { |
el17sm | 22:7abf4581bc9b | 80 | return face; |
el17sm | 22:7abf4581bc9b | 81 | } |
el17sm | 22:7abf4581bc9b | 82 | int Entity::get_sprite_width() |
el17sm | 22:7abf4581bc9b | 83 | { |
el17sm | 22:7abf4581bc9b | 84 | return sprite_size.width; |
el17sm | 22:7abf4581bc9b | 85 | } |
el17sm | 22:7abf4581bc9b | 86 | int Entity::get_sprite_height() |
el17sm | 22:7abf4581bc9b | 87 | { |
el17sm | 22:7abf4581bc9b | 88 | return sprite_size.height; |
el17sm | 22:7abf4581bc9b | 89 | } |
el17sm | 22:7abf4581bc9b | 90 | int Entity::get_offset_x() |
el17sm | 22:7abf4581bc9b | 91 | { |
el17sm | 22:7abf4581bc9b | 92 | return sprite_size.offset_x; |
el17sm | 22:7abf4581bc9b | 93 | } |
el17sm | 22:7abf4581bc9b | 94 | int Entity::get_offset_y() |
el17sm | 22:7abf4581bc9b | 95 | { |
el17sm | 22:7abf4581bc9b | 96 | return sprite_size.offset_y; |
el17sm | 22:7abf4581bc9b | 97 | } |
el17sm | 22:7abf4581bc9b | 98 | int Entity::get_pos_x() |
el17sm | 22:7abf4581bc9b | 99 | { |
el17sm | 22:7abf4581bc9b | 100 | return position.x; |
el17sm | 22:7abf4581bc9b | 101 | } |
el17sm | 22:7abf4581bc9b | 102 | int Entity::get_pos_y() |
el17sm | 22:7abf4581bc9b | 103 | { |
el17sm | 22:7abf4581bc9b | 104 | return position.y; |
el17sm | 22:7abf4581bc9b | 105 | } |
el17sm | 22:7abf4581bc9b | 106 | int Entity::get_prev_pos_x() |
el17sm | 22:7abf4581bc9b | 107 | { |
el17sm | 22:7abf4581bc9b | 108 | return prev_pos.x; |
el17sm | 22:7abf4581bc9b | 109 | } |
el17sm | 22:7abf4581bc9b | 110 | int Entity::get_prev_pos_y() |
el17sm | 22:7abf4581bc9b | 111 | { |
el17sm | 22:7abf4581bc9b | 112 | return prev_pos.y; |
el17sm | 23:5a8f75e93508 | 113 | } |
el17sm | 23:5a8f75e93508 | 114 | int Entity::get_attack() |
el17sm | 23:5a8f75e93508 | 115 | { |
el17sm | 23:5a8f75e93508 | 116 | return attack; |
el17sm | 23:5a8f75e93508 | 117 | } |
el17sm | 23:5a8f75e93508 | 118 | int Entity::get_hp() |
el17sm | 23:5a8f75e93508 | 119 | { |
el17sm | 23:5a8f75e93508 | 120 | return hp; |
el17sm | 28:98848e6a77a2 | 121 | } |
el17sm | 28:98848e6a77a2 | 122 | float Entity::get_velocity() |
el17sm | 28:98848e6a77a2 | 123 | { |
el17sm | 28:98848e6a77a2 | 124 | return velocity; |
el17sm | 22:7abf4581bc9b | 125 | } |