mqtt specific components for the impact mbed endpoint library

Dependents:   mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_mqtt_endpoint_nxp

Revision:
0:a3fc1c6ef150
Child:
56:789a1a8c5ebe
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/EmulatedLightSwitchAction.cpp	Wed Mar 26 19:48:35 2014 +0000
@@ -0,0 +1,46 @@
+/* Copyright C2013 Doug Anson, MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ * and associated documentation files the "Software", to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or
+ * substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+ 
+ #include "EmulatedLightSwitchAction.h"
+  
+ // Our instance
+ EmulatedLightSwitchAction *_switchAction = NULL;
+ 
+ // static callback for Switching operations
+ void emulated_light_switch_cb() {
+     if (_switchAction != NULL) ((LightSwitchAction *)_switchAction)->toggle();
+ }
+ 
+ // default constructor
+ EmulatedLightSwitchAction::EmulatedLightSwitchAction(ErrorHandler *error_handler,Light *light) : LightSwitchAction(error_handler,light) {
+    _switchAction = this;
+ }
+ 
+ // destructor
+ EmulatedLightSwitchAction::~EmulatedLightSwitchAction() {
+ }
+
+ // Light turned ON
+ void EmulatedLightSwitchAction::on() { 
+    if (this->light() != NULL) ((LightSwitchAction *)this)->light()->on(); 
+ }
+ 
+ // Light turned OFF
+ void EmulatedLightSwitchAction::off() { 
+    if (this->light() != NULL) ((LightSwitchAction *)this)->light()->off(); 
+ }
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