mqtt specific components for the impact mbed endpoint library

Dependents:   mbed_mqtt_endpoint_ublox_ethernet mbed_mqtt_endpoint_ublox_cellular mbed_mqtt_endpoint_nxp

EmulatedLightSwitchAction.cpp

Committer:
ansond
Date:
2014-03-26
Revision:
0:a3fc1c6ef150
Child:
56:789a1a8c5ebe

File content as of revision 0:a3fc1c6ef150:

/* Copyright C2013 Doug Anson, MIT License
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
 * and associated documentation files the "Software", to deal in the Software without restriction,
 * including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
 * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
 
 #include "EmulatedLightSwitchAction.h"
  
 // Our instance
 EmulatedLightSwitchAction *_switchAction = NULL;
 
 // static callback for Switching operations
 void emulated_light_switch_cb() {
     if (_switchAction != NULL) ((LightSwitchAction *)_switchAction)->toggle();
 }
 
 // default constructor
 EmulatedLightSwitchAction::EmulatedLightSwitchAction(ErrorHandler *error_handler,Light *light) : LightSwitchAction(error_handler,light) {
    _switchAction = this;
 }
 
 // destructor
 EmulatedLightSwitchAction::~EmulatedLightSwitchAction() {
 }

 // Light turned ON
 void EmulatedLightSwitchAction::on() { 
    if (this->light() != NULL) ((LightSwitchAction *)this)->light()->on(); 
 }
 
 // Light turned OFF
 void EmulatedLightSwitchAction::off() { 
    if (this->light() != NULL) ((LightSwitchAction *)this)->light()->off(); 
 }