update
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Part2.cpp
- Committer:
- aismail1997
- Date:
- 2016-10-13
- Revision:
- 2:d832b6c139d4
- Parent:
- 1:3af15e979565
File content as of revision 2:d832b6c139d4:
#include "mbed.h" #include "rtos.h" #include "uLCD_4DGL.h" #include "SDFileSystem.h" #include "wave_player.h" #include <mpr121.h> // mutex to make the lcd lib thread safe Mutex lcd_mutex; SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card AnalogOut speaker(p18); wave_player waver(&speaker); uLCD_4DGL uLCD(p28,p27,p30); // serial tx, serial rx, reset pin Semaphore lcd_sem(1); // Shiftbrite DigitalOut latch(p15); DigitalOut enable(p16); SPI spi(p11, p12, p13); // Touchpad // Create the interrupt receiver object on pin 26 InterruptIn interrupt(p26); // Setup the i2c bus on pins 9 and 10 I2C i2c(p9, p10); // Setup the Mpr121: // constructor(i2c object, i2c address of the mpr121) Mpr121 mpr121(&i2c, Mpr121::ADD_VSS); // Test leds DigitalOut led1(LED1); DigitalOut led2(LED2); DigitalOut led3(LED3); DigitalOut led4(LED4); // global variables int light = 0; // to keep track of lighting int sound = 1; // to keep track of sound int sb_freq = 0.5; // rgb frequency int bright = 1; // time of the day // Light sensor AnalogIn photocell(p17); //PwmOut myled(LED1); // Microphone class microphone { public : microphone(PinName pin); float read(); operator float (); private : AnalogIn _pin; }; microphone::microphone (PinName pin): _pin(pin) { } float microphone::read() { return _pin.read(); } inline microphone::operator float () { return _pin.read(); } // joystick class Nav_Switch { public: Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire); int read(); //boolean functions to test each switch bool up(); bool down(); bool left(); bool right(); bool fire(); //automatic read on RHS operator int (); //index to any switch array style bool operator[](int index) { return _pins[index]; }; private: BusIn _pins; }; Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire): _pins(up, down, left, right, fire) { _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise wait(0.001); //delays just a bit for pullups to pull inputs high } inline bool Nav_Switch::up() { return !(_pins[0]); } inline bool Nav_Switch::down() { return !(_pins[1]); } inline bool Nav_Switch::left() { return !(_pins[2]); } inline bool Nav_Switch::right() { return !(_pins[3]); } inline bool Nav_Switch::fire() { return !(_pins[4]); } inline int Nav_Switch::read() { return _pins.read(); } inline Nav_Switch::operator int () { return _pins.read(); } microphone mymicrophone(p19); // uncomment when using // joystick Nav_Switch myNav(p14, p25, p24, p10, p9); //pin order on Sparkfun breakout // Shiftbrite void RGB_LED(int red, int green, int blue) { unsigned int low_color=0; unsigned int high_color=0; high_color=(blue<<4)|((red&0x3C0)>>6); low_color=(((red&0x3F)<<10)|(green)); spi.write(high_color); spi.write(low_color); latch=1; latch=0; } // create threads // first thread dealing with LCD void LCD_thread1(void const *args) { while(true) { // thread loop lcd_mutex.lock(); // lcd_sem.wait(); //if (light == 0 && sound == 1) { if (light == 0) { // display red siren uLCD.filled_circle(SIZE_X/2, SIZE_Y/2, 10, RED); uLCD.filled_rectangle(SIZE_X/2 - 10, SIZE_Y/2, SIZE_X/2 + 10, SIZE_Y/2 + 30, RED); //} else if (light == 1 || sound == 0) { } else if (light == 1) { // display white siren uLCD.filled_circle(SIZE_X/2, SIZE_Y/2, 10, WHITE); uLCD.filled_rectangle(SIZE_X/2 - 10, SIZE_Y/2, SIZE_X/2 + 10, SIZE_Y/2 + 30, WHITE); //} else if (light == 2 && sound == 1) { } else if (light == 2) { // display blue siren uLCD.filled_circle(SIZE_X/2, SIZE_Y/2, 10, BLUE); uLCD.filled_rectangle(SIZE_X/2 - 10, SIZE_Y/2, SIZE_X/2 + 10, SIZE_Y/2 + 30, BLUE); } lcd_mutex.unlock(); // lcd_sem.release(); Thread::wait(5); // wait till thread is done } } // second thread dealing with LCD void LCD_thread2(void const *args) { while(true) { // thread loop lcd_mutex.lock(); // lcd_sem.wait(); if (sound == 1) { // some indication there is audio // text saying "!ALERT!" uLCD.color(0xFF0000); uLCD.locate(6,1); uLCD.set_font_size(7, 7); uLCD.printf("!ALERT !"); } else if (sound == 0) { //uLCD.color(0x000000); uLCD.locate(6,1); uLCD.set_font_size(7, 7); uLCD.textbackground_color(BLACK); uLCD.printf(" "); // no indication // text removed } lcd_mutex.unlock(); // lcd_sem.release(); Thread::wait(5); // wait till thread is done } } // thread playing video void video_thread(void const *args) { uLCD.media_init(); uLCD.set_sector_address(0x001D, 0x4C42); uLCD.display_video(0,0); } int play = 1; // thread dealing with speaker void speaker_thread(void const *args) { FILE *wave_file; wave_file = fopen("/sd/police_siren.wav","r"); // play siren while(true) { // thread loop if (play == 1) { sound = 1; // comment when using mic waver.play(wave_file); play = 0; // comment when using joystick or touchpad } else if (play == 0) { // how can we stop play midway? - reduce volume? sound = 0; // comment when using mic wait(5); // comment when using joystick or touchpad play = 1; // comment when using joystick or touchpad } Thread::wait(1000); // wait 1s } fclose(wave_file); } // thread reading from - ultrasonic sensor to do XYZ void sonar_thread(void const *args) { } // thread reading from - tactile switch to control RGB/sound/lcd void switchthread(void const *args) { while(true) { // control sound & RGB frequency //with pullups a button hit is a "0" - "~" inverts data to leds //mbedleds = ~(myNav & 0x0F); //update leds with nav switch direction inputs FOR TESTING ONLY if (myNav.up()) play = 1; if (myNav.down()) play = 0; if (sb_freq > 0.2) { if (myNav.left()) sb_freq -= 0.1; } if (sb_freq < 1) { if (myNav.right()) sb_freq += 0.1; } //if(myNav.fire()) mbedleds = 0x0F; //special all leds on case for fire (center button) //or use - if(myNav[4]==0) mbedleds = 0x0F; //can index a switch bit like this Thread::wait(200); } } // thread reading from - touch keypad same void touchpad_thread(void const *args) { while(true) { // thread loop int key_code=0; int i=0; int value=mpr121.read(0x00); value +=mpr121.read(0x01)<<8; // LED demo mod i=0; // puts key number out to LEDs for demo for (i=0; i<12; i++) { if (((value>>i)&0x01)==1) key_code=i+1; } if (key_code == 2) { play = 1; } else if (key_code == 8) { play = 0; } else if (key_code == 4) { sb_freq -= 0.1; } else if (key_code == 6) { sb_freq += 0.1; } } } // thread reading from - light sensor to do something void lightsensor_thread(void const *args) { while(true) { // thread loop if (photocell*3.3 < 1.34) { bright = 0; } else { bright = 1; } wait(0.1); Thread::wait(1000); // wait 0.25s } } int mymic; // thread reading from - microphone to control rgb void mic_thread(void const *args) { while(true) { // thread loop //read in, subtract 0.67 DC bias, take absolute value, and scale up .1Vpp to 15 for builtin LED display mymic = int(abs((mymicrophone - (0.67/3.3)))*500.0); //Use an 8kHz audio sample rate (phone quality audio); if (mymic > 0.5) { sound = 1; //wait(7); // song is around 8 seconds long } else { sound = 0; } //wait(1.0/8000.0); Thread::wait(1000); // wait 0.25s } } int main() { uLCD.cls(); // shiftbrite stuff int red=0; int green=0; int blue=0; spi.format(16,0); spi.frequency(500000); enable=0; latch=0; wait(2); // draw police car base? // t5 and t6 should not run at the same time // call threads here Thread t1(LCD_thread1); //start thread1 Thread t2(LCD_thread2); //start thread2 //Thread t3(speaker_thread); //start thread3 //Thread t4(sonar_thread); // start thread4 //Thread t5(switchthread); //start thread5 //Thread t6(touchpad_thread); //start thread6 //Thread t7(lightsensor_thread); //start thread7 //Thread t8(mic_thread); //start thread8 // running shiftbrite int color = 255; while(1) { if (bright == 0) { color = 150; } else { color = 255; } if (sound == 0) { RGB_LED(0,0,0); Thread::wait(500); } else { light = 0; red = color; // flash red light green = 0; blue = 0; RGB_LED(red, green, blue); wait(sb_freq); RGB_LED(0,0,0); wait(sb_freq); light = 1; red = color; // flash white light green = color; blue = color; RGB_LED( red, green, blue); wait(sb_freq); RGB_LED(0,0,0); wait(sb_freq); light = 2; red = 0; // flash blue light green = 0; blue = color; RGB_LED( red, green, blue); wait(sb_freq); RGB_LED(0,0,0); wait(sb_freq); light = 1; red = color; // flash white light green = color; blue = color; RGB_LED( red, green, blue); wait(sb_freq); RGB_LED(0,0,0); Thread::wait(500); } } }