Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
LevelDescriptor.h
- Committer:
- RichardE
- Date:
- 2013-06-10
- Revision:
- 12:81926431fea7
- Parent:
- 10:bfa1c307c99d
File content as of revision 12:81926431fea7:
/* * SOURCE FILE : LevelDescriptor.h * * Definition of class LevelDescriptor. * Describes a level. * */ #ifndef LevelDescriptorDefined #define LevelDescriptorDefined #include "Types.h" #include "EnemyType.h" class LevelDescriptor { public : // Number of humans. UInt8 HumanCount; // Array containing enemy data. // The array alternates between enemy type and count and MUST // be terminated with a byte of value ENDDESCRIPTOR. const UInt8* EnemyData; /***************/ /* CONSTRUCTOR */ /***************/ // Pass number of humans on level in hc. // Pass array of data defining enemies in ed. // The array alternates between enemy type and count and MUST // be terminated with a byte of value ENDDESCRIPTOR. LevelDescriptor( UInt8 hc, const UInt8 *ed ) { HumanCount = hc; EnemyData = ed; } /**************/ /* DESTRUCTOR */ /**************/ virtual ~LevelDescriptor() { } // Used to mark the end of the descriptor array. #define ENDDESCRIPTOR ((UInt8)0xFF) /*****************************************/ /* GET COUNT FOR A PARTICULAR ENEMY TYPE */ /*****************************************/ // Pass type of enemy to fetch count for in et. // Returns number of enemies of the given type on this level. UInt8 GetEnemyCount( EnemyType et ) const; private : }; #endif /* END of LevelDescriptor.h */