Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: LevelDescriptor.h
- Revision:
- 12:81926431fea7
- Parent:
- 10:bfa1c307c99d
--- a/LevelDescriptor.h Sun Jun 09 19:58:49 2013 +0000 +++ b/LevelDescriptor.h Mon Jun 10 20:02:28 2013 +0000 @@ -17,18 +17,41 @@ public : + // Number of humans. + UInt8 HumanCount; + + // Array containing enemy data. + // The array alternates between enemy type and count and MUST + // be terminated with a byte of value ENDDESCRIPTOR. + const UInt8* EnemyData; + + /***************/ + /* CONSTRUCTOR */ + /***************/ + // Pass number of humans on level in hc. + // Pass array of data defining enemies in ed. + // The array alternates between enemy type and count and MUST + // be terminated with a byte of value ENDDESCRIPTOR. + LevelDescriptor( UInt8 hc, const UInt8 *ed ) { + HumanCount = hc; + EnemyData = ed; + } + + /**************/ + /* DESTRUCTOR */ + /**************/ + virtual ~LevelDescriptor() { + } + // Used to mark the end of the descriptor array. #define ENDDESCRIPTOR ((UInt8)0xFF) /*****************************************/ /* GET COUNT FOR A PARTICULAR ENEMY TYPE */ /*****************************************/ - // Pass pointer to array containing data in data parameter. - // The array alternates between enemy type and count and MUST - // be terminated with a byte of value ENDDESCRIPTOR. // Pass type of enemy to fetch count for in et. // Returns number of enemies of the given type on this level. - static UInt8 GetEnemyCount( const UInt8 *data, EnemyType et ); + UInt8 GetEnemyCount( EnemyType et ) const; private :