Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

SpriteImageId.h

Committer:
RichardE
Date:
2013-06-17
Revision:
18:70190f956a24
Parent:
4:673eb9735d44

File content as of revision 18:70190f956a24:

/*
 * SOURCE FILE : SpriteImageId.h
 *
 * Image ID numbers for sprites. Ordering is important.
 * These are ordered the same way as the sprite images in the sprite RAM of the Gameduino.
 *
 */

#ifndef SpriteImageIdIncluded
  
  #define SpriteImageIdIncluded

  enum SpriteImageId {
    PlayerImage = 0,
    PlayerBulletImage = 1,
    GruntImage = 2,
    Explosion0Image = 3,
    Explosion1Image = 4,
    Explosion2Image = 5,
    Explosion3Image = 6,
    Explosion4Image = 7,
    Explosion5Image = 8,
    Explosion6Image = 9,
    Explosion7Image = 10,
    Explosion8Image = 11,
    Explosion9Image = 12,
    BlueMeanyImage = 13,
    SkullImage = 14,
    Woman0Image = 15,
    Woman1Image = 16,
    Woman2Image = 17,
    FiftyImage = 18,
    PlayerGunUpLeftFootUpImage = 19,
    PlayerGunUpRightFootUpImage = 20,
    PlayerGunLevelLeftFootUpImage = 21,
    PlayerGunLevelRightFootUpImage = 22,
    PlayerGunDownLeftFootUpImage = 23,
    PlayerGunDownRightFootUpImage = 24,
    PlayerBothGunsUpImage = 25,
    Man0Image = 26,
    Man1Image = 27,
    Man2Image = 28,
    Star0Image = 29,
    Star1Image = 30,
        Crusher0Image = 31,
        Crusher1Image = 32,
        Crusher2Image = 33,
        BrainImage = 34,
        MutantWomanImage = 35,
        MutantManImage = 36,
        BrainBulletImage = 37,
  };
  
#endif

/* END of SpriteImageId.h */