Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
4:673eb9735d44
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 4:673eb9735d44 1 /*
RichardE 4:673eb9735d44 2 * SOURCE FILE : SpriteImageId.h
RichardE 4:673eb9735d44 3 *
RichardE 4:673eb9735d44 4 * Image ID numbers for sprites. Ordering is important.
RichardE 4:673eb9735d44 5 * These are ordered the same way as the sprite images in the sprite RAM of the Gameduino.
RichardE 4:673eb9735d44 6 *
RichardE 4:673eb9735d44 7 */
RichardE 4:673eb9735d44 8
RichardE 4:673eb9735d44 9 #ifndef SpriteImageIdIncluded
RichardE 4:673eb9735d44 10
RichardE 4:673eb9735d44 11 #define SpriteImageIdIncluded
RichardE 4:673eb9735d44 12
RichardE 4:673eb9735d44 13 enum SpriteImageId {
RichardE 4:673eb9735d44 14 PlayerImage = 0,
RichardE 4:673eb9735d44 15 PlayerBulletImage = 1,
RichardE 4:673eb9735d44 16 GruntImage = 2,
RichardE 4:673eb9735d44 17 Explosion0Image = 3,
RichardE 4:673eb9735d44 18 Explosion1Image = 4,
RichardE 4:673eb9735d44 19 Explosion2Image = 5,
RichardE 4:673eb9735d44 20 Explosion3Image = 6,
RichardE 4:673eb9735d44 21 Explosion4Image = 7,
RichardE 4:673eb9735d44 22 Explosion5Image = 8,
RichardE 4:673eb9735d44 23 Explosion6Image = 9,
RichardE 4:673eb9735d44 24 Explosion7Image = 10,
RichardE 4:673eb9735d44 25 Explosion8Image = 11,
RichardE 4:673eb9735d44 26 Explosion9Image = 12,
RichardE 4:673eb9735d44 27 BlueMeanyImage = 13,
RichardE 4:673eb9735d44 28 SkullImage = 14,
RichardE 4:673eb9735d44 29 Woman0Image = 15,
RichardE 4:673eb9735d44 30 Woman1Image = 16,
RichardE 4:673eb9735d44 31 Woman2Image = 17,
RichardE 4:673eb9735d44 32 FiftyImage = 18,
RichardE 4:673eb9735d44 33 PlayerGunUpLeftFootUpImage = 19,
RichardE 4:673eb9735d44 34 PlayerGunUpRightFootUpImage = 20,
RichardE 4:673eb9735d44 35 PlayerGunLevelLeftFootUpImage = 21,
RichardE 4:673eb9735d44 36 PlayerGunLevelRightFootUpImage = 22,
RichardE 4:673eb9735d44 37 PlayerGunDownLeftFootUpImage = 23,
RichardE 4:673eb9735d44 38 PlayerGunDownRightFootUpImage = 24,
RichardE 4:673eb9735d44 39 PlayerBothGunsUpImage = 25,
RichardE 4:673eb9735d44 40 Man0Image = 26,
RichardE 4:673eb9735d44 41 Man1Image = 27,
RichardE 4:673eb9735d44 42 Man2Image = 28,
RichardE 4:673eb9735d44 43 Star0Image = 29,
RichardE 4:673eb9735d44 44 Star1Image = 30,
RichardE 4:673eb9735d44 45 Crusher0Image = 31,
RichardE 4:673eb9735d44 46 Crusher1Image = 32,
RichardE 4:673eb9735d44 47 Crusher2Image = 33,
RichardE 4:673eb9735d44 48 BrainImage = 34,
RichardE 4:673eb9735d44 49 MutantWomanImage = 35,
RichardE 4:673eb9735d44 50 MutantManImage = 36,
RichardE 4:673eb9735d44 51 BrainBulletImage = 37,
RichardE 4:673eb9735d44 52 };
RichardE 4:673eb9735d44 53
RichardE 4:673eb9735d44 54 #endif
RichardE 4:673eb9735d44 55
RichardE 4:673eb9735d44 56 /* END of SpriteImageId.h */
RichardE 4:673eb9735d44 57