Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
SpriteImageId.h@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 4:673eb9735d44
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 4:673eb9735d44 | 1 | /* |
RichardE | 4:673eb9735d44 | 2 | * SOURCE FILE : SpriteImageId.h |
RichardE | 4:673eb9735d44 | 3 | * |
RichardE | 4:673eb9735d44 | 4 | * Image ID numbers for sprites. Ordering is important. |
RichardE | 4:673eb9735d44 | 5 | * These are ordered the same way as the sprite images in the sprite RAM of the Gameduino. |
RichardE | 4:673eb9735d44 | 6 | * |
RichardE | 4:673eb9735d44 | 7 | */ |
RichardE | 4:673eb9735d44 | 8 | |
RichardE | 4:673eb9735d44 | 9 | #ifndef SpriteImageIdIncluded |
RichardE | 4:673eb9735d44 | 10 | |
RichardE | 4:673eb9735d44 | 11 | #define SpriteImageIdIncluded |
RichardE | 4:673eb9735d44 | 12 | |
RichardE | 4:673eb9735d44 | 13 | enum SpriteImageId { |
RichardE | 4:673eb9735d44 | 14 | PlayerImage = 0, |
RichardE | 4:673eb9735d44 | 15 | PlayerBulletImage = 1, |
RichardE | 4:673eb9735d44 | 16 | GruntImage = 2, |
RichardE | 4:673eb9735d44 | 17 | Explosion0Image = 3, |
RichardE | 4:673eb9735d44 | 18 | Explosion1Image = 4, |
RichardE | 4:673eb9735d44 | 19 | Explosion2Image = 5, |
RichardE | 4:673eb9735d44 | 20 | Explosion3Image = 6, |
RichardE | 4:673eb9735d44 | 21 | Explosion4Image = 7, |
RichardE | 4:673eb9735d44 | 22 | Explosion5Image = 8, |
RichardE | 4:673eb9735d44 | 23 | Explosion6Image = 9, |
RichardE | 4:673eb9735d44 | 24 | Explosion7Image = 10, |
RichardE | 4:673eb9735d44 | 25 | Explosion8Image = 11, |
RichardE | 4:673eb9735d44 | 26 | Explosion9Image = 12, |
RichardE | 4:673eb9735d44 | 27 | BlueMeanyImage = 13, |
RichardE | 4:673eb9735d44 | 28 | SkullImage = 14, |
RichardE | 4:673eb9735d44 | 29 | Woman0Image = 15, |
RichardE | 4:673eb9735d44 | 30 | Woman1Image = 16, |
RichardE | 4:673eb9735d44 | 31 | Woman2Image = 17, |
RichardE | 4:673eb9735d44 | 32 | FiftyImage = 18, |
RichardE | 4:673eb9735d44 | 33 | PlayerGunUpLeftFootUpImage = 19, |
RichardE | 4:673eb9735d44 | 34 | PlayerGunUpRightFootUpImage = 20, |
RichardE | 4:673eb9735d44 | 35 | PlayerGunLevelLeftFootUpImage = 21, |
RichardE | 4:673eb9735d44 | 36 | PlayerGunLevelRightFootUpImage = 22, |
RichardE | 4:673eb9735d44 | 37 | PlayerGunDownLeftFootUpImage = 23, |
RichardE | 4:673eb9735d44 | 38 | PlayerGunDownRightFootUpImage = 24, |
RichardE | 4:673eb9735d44 | 39 | PlayerBothGunsUpImage = 25, |
RichardE | 4:673eb9735d44 | 40 | Man0Image = 26, |
RichardE | 4:673eb9735d44 | 41 | Man1Image = 27, |
RichardE | 4:673eb9735d44 | 42 | Man2Image = 28, |
RichardE | 4:673eb9735d44 | 43 | Star0Image = 29, |
RichardE | 4:673eb9735d44 | 44 | Star1Image = 30, |
RichardE | 4:673eb9735d44 | 45 | Crusher0Image = 31, |
RichardE | 4:673eb9735d44 | 46 | Crusher1Image = 32, |
RichardE | 4:673eb9735d44 | 47 | Crusher2Image = 33, |
RichardE | 4:673eb9735d44 | 48 | BrainImage = 34, |
RichardE | 4:673eb9735d44 | 49 | MutantWomanImage = 35, |
RichardE | 4:673eb9735d44 | 50 | MutantManImage = 36, |
RichardE | 4:673eb9735d44 | 51 | BrainBulletImage = 37, |
RichardE | 4:673eb9735d44 | 52 | }; |
RichardE | 4:673eb9735d44 | 53 | |
RichardE | 4:673eb9735d44 | 54 | #endif |
RichardE | 4:673eb9735d44 | 55 | |
RichardE | 4:673eb9735d44 | 56 | /* END of SpriteImageId.h */ |
RichardE | 4:673eb9735d44 | 57 |