Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
GruntObject.cpp
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 7:e72691603fd3
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : GruntObject.cpp * * Represents the grunt enemy object. * */ #include "GruntObject.h" // Speed at which grunt moves. Int16 GruntObject::gruntSpeed = FromPixel( 1 ) >> 2; /************************/ /* MOVE THE GAME OBJECT */ /************************/ void GruntObject::ProtectedMove( void ) { MoveTowards( chaseObject, gruntSpeed ); }