Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
GruntObject.cpp@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 7:e72691603fd3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 7:e72691603fd3 | 1 | /* |
RichardE | 7:e72691603fd3 | 2 | * SOURCE FILE : GruntObject.cpp |
RichardE | 7:e72691603fd3 | 3 | * |
RichardE | 7:e72691603fd3 | 4 | * Represents the grunt enemy object. |
RichardE | 7:e72691603fd3 | 5 | * |
RichardE | 7:e72691603fd3 | 6 | */ |
RichardE | 7:e72691603fd3 | 7 | |
RichardE | 7:e72691603fd3 | 8 | #include "GruntObject.h" |
RichardE | 7:e72691603fd3 | 9 | |
RichardE | 7:e72691603fd3 | 10 | // Speed at which grunt moves. |
RichardE | 7:e72691603fd3 | 11 | Int16 GruntObject::gruntSpeed = FromPixel( 1 ) >> 2; |
RichardE | 7:e72691603fd3 | 12 | |
RichardE | 7:e72691603fd3 | 13 | /************************/ |
RichardE | 7:e72691603fd3 | 14 | /* MOVE THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 15 | /************************/ |
RichardE | 7:e72691603fd3 | 16 | void GruntObject::ProtectedMove( void ) { |
RichardE | 7:e72691603fd3 | 17 | MoveTowards( chaseObject, gruntSpeed ); |
RichardE | 7:e72691603fd3 | 18 | } |
RichardE | 7:e72691603fd3 | 19 |