Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
7:e72691603fd3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Animations.cpp	Sat Jun 08 16:44:54 2013 +0000
@@ -0,0 +1,20 @@
+/*
+ * SOURCE FILE : Animations.cpp
+ *
+ * Animations consisting of arrays of sprite image numbers in program memory.
+ *
+ */
+
+#include "Animations.h"
+#include "SpriteImageId.h"
+
+const UInt8 Animations::WomanAnimation[] = { Woman0Image, Woman1Image, Woman2Image, Woman1Image };
+const UInt8 Animations::ManAnimation[] = { Man0Image, Man1Image, Man2Image, Man1Image };
+
+// Array containing addresses of all the human animations.
+const UInt8 *Animations::HumanAnimations[ HumanAnimationCount ] = {
+  WomanAnimation,
+  ManAnimation,
+};
+
+const UInt8 Animations::CrusherAnimation[] = { Crusher0Image, Crusher1Image, Crusher2Image, Crusher1Image };