Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Sat Jun 08 16:44:54 2013 +0000
Revision:
7:e72691603fd3
Now have grunts wandering around on level 1. They follow the player but since no collision detection logic yet nobody ever gets killed.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 7:e72691603fd3 1 /*
RichardE 7:e72691603fd3 2 * SOURCE FILE : Animations.cpp
RichardE 7:e72691603fd3 3 *
RichardE 7:e72691603fd3 4 * Animations consisting of arrays of sprite image numbers in program memory.
RichardE 7:e72691603fd3 5 *
RichardE 7:e72691603fd3 6 */
RichardE 7:e72691603fd3 7
RichardE 7:e72691603fd3 8 #include "Animations.h"
RichardE 7:e72691603fd3 9 #include "SpriteImageId.h"
RichardE 7:e72691603fd3 10
RichardE 7:e72691603fd3 11 const UInt8 Animations::WomanAnimation[] = { Woman0Image, Woman1Image, Woman2Image, Woman1Image };
RichardE 7:e72691603fd3 12 const UInt8 Animations::ManAnimation[] = { Man0Image, Man1Image, Man2Image, Man1Image };
RichardE 7:e72691603fd3 13
RichardE 7:e72691603fd3 14 // Array containing addresses of all the human animations.
RichardE 7:e72691603fd3 15 const UInt8 *Animations::HumanAnimations[ HumanAnimationCount ] = {
RichardE 7:e72691603fd3 16 WomanAnimation,
RichardE 7:e72691603fd3 17 ManAnimation,
RichardE 7:e72691603fd3 18 };
RichardE 7:e72691603fd3 19
RichardE 7:e72691603fd3 20 const UInt8 Animations::CrusherAnimation[] = { Crusher0Image, Crusher1Image, Crusher2Image, Crusher1Image };