Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
8:82d88f9381f3
Parent:
5:0b0651ac7832
--- a/SpriteNumber.h	Sat Jun 08 16:44:54 2013 +0000
+++ b/SpriteNumber.h	Sat Jun 08 17:51:33 2013 +0000
@@ -12,16 +12,14 @@
   #define SpriteNumberDefined
 
   #include "LevelData.h"
-  // #include "ExplosionManager.h"
+  #include "ExplosionManager.h"
     
   enum SpriteNumber {
         FirstEnemySprite = 0,
         FirstHumanSprite = FirstEnemySprite + LevelData::MaxEnemies,
         PlayerSprite = FirstHumanSprite + LevelData::MaxHumans,
-        #if 0
         FirstExplosionSprite = PlayerSprite + 1,
         NextFreeSprite = FirstExplosionSprite + ExplosionManager::MaxExplosions,
-        #endif
   };
 
 #endif