Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: SpriteNumber.h
- Revision:
- 8:82d88f9381f3
- Parent:
- 5:0b0651ac7832
--- a/SpriteNumber.h Sat Jun 08 16:44:54 2013 +0000 +++ b/SpriteNumber.h Sat Jun 08 17:51:33 2013 +0000 @@ -12,16 +12,14 @@ #define SpriteNumberDefined #include "LevelData.h" - // #include "ExplosionManager.h" + #include "ExplosionManager.h" enum SpriteNumber { FirstEnemySprite = 0, FirstHumanSprite = FirstEnemySprite + LevelData::MaxEnemies, PlayerSprite = FirstHumanSprite + LevelData::MaxHumans, - #if 0 FirstExplosionSprite = PlayerSprite + 1, NextFreeSprite = FirstExplosionSprite + ExplosionManager::MaxExplosions, - #endif }; #endif