Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: SpriteNumber.h
- Revision:
- 5:0b0651ac7832
- Child:
- 8:82d88f9381f3
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SpriteNumber.h Sat Jun 08 14:40:47 2013 +0000 @@ -0,0 +1,29 @@ +/* + * SOURCE FILE : SpriteNumber.h + * + * Enumeration containing sprite numbers. + * Note that these are sprite numbers, NOT sprite image numbers. + * Each sprite can have any sprite image number it wants. + * + */ + +#ifndef SpriteNumberDefined + + #define SpriteNumberDefined + + #include "LevelData.h" + // #include "ExplosionManager.h" + + enum SpriteNumber { + FirstEnemySprite = 0, + FirstHumanSprite = FirstEnemySprite + LevelData::MaxEnemies, + PlayerSprite = FirstHumanSprite + LevelData::MaxHumans, + #if 0 + FirstExplosionSprite = PlayerSprite + 1, + NextFreeSprite = FirstExplosionSprite + ExplosionManager::MaxExplosions, + #endif + }; + +#endif + +/* END of SpriteNumber.h */