Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
5:0b0651ac7832
Child:
8:82d88f9381f3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SpriteNumber.h	Sat Jun 08 14:40:47 2013 +0000
@@ -0,0 +1,29 @@
+/*
+ * SOURCE FILE : SpriteNumber.h
+ *
+ * Enumeration containing sprite numbers.
+ * Note that these are sprite numbers, NOT sprite image numbers.
+ * Each sprite can have any sprite image number it wants.
+ *
+ */
+
+#ifndef SpriteNumberDefined
+
+  #define SpriteNumberDefined
+
+  #include "LevelData.h"
+  // #include "ExplosionManager.h"
+    
+  enum SpriteNumber {
+        FirstEnemySprite = 0,
+        FirstHumanSprite = FirstEnemySprite + LevelData::MaxEnemies,
+        PlayerSprite = FirstHumanSprite + LevelData::MaxHumans,
+        #if 0
+        FirstExplosionSprite = PlayerSprite + 1,
+        NextFreeSprite = FirstExplosionSprite + ExplosionManager::MaxExplosions,
+        #endif
+  };
+
+#endif
+
+/* END of SpriteNumber.h */