Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
SpriteNumber.h@8:82d88f9381f3, 2013-06-08 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 08 17:51:33 2013 +0000
- Revision:
- 8:82d88f9381f3
- Parent:
- 5:0b0651ac7832
Enemies, humans, explosions, collisions all working now. Sound is still missing and there are only 2 levels.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 5:0b0651ac7832 | 1 | /* |
RichardE | 5:0b0651ac7832 | 2 | * SOURCE FILE : SpriteNumber.h |
RichardE | 5:0b0651ac7832 | 3 | * |
RichardE | 5:0b0651ac7832 | 4 | * Enumeration containing sprite numbers. |
RichardE | 5:0b0651ac7832 | 5 | * Note that these are sprite numbers, NOT sprite image numbers. |
RichardE | 5:0b0651ac7832 | 6 | * Each sprite can have any sprite image number it wants. |
RichardE | 5:0b0651ac7832 | 7 | * |
RichardE | 5:0b0651ac7832 | 8 | */ |
RichardE | 5:0b0651ac7832 | 9 | |
RichardE | 5:0b0651ac7832 | 10 | #ifndef SpriteNumberDefined |
RichardE | 5:0b0651ac7832 | 11 | |
RichardE | 5:0b0651ac7832 | 12 | #define SpriteNumberDefined |
RichardE | 5:0b0651ac7832 | 13 | |
RichardE | 5:0b0651ac7832 | 14 | #include "LevelData.h" |
RichardE | 8:82d88f9381f3 | 15 | #include "ExplosionManager.h" |
RichardE | 5:0b0651ac7832 | 16 | |
RichardE | 5:0b0651ac7832 | 17 | enum SpriteNumber { |
RichardE | 5:0b0651ac7832 | 18 | FirstEnemySprite = 0, |
RichardE | 5:0b0651ac7832 | 19 | FirstHumanSprite = FirstEnemySprite + LevelData::MaxEnemies, |
RichardE | 5:0b0651ac7832 | 20 | PlayerSprite = FirstHumanSprite + LevelData::MaxHumans, |
RichardE | 5:0b0651ac7832 | 21 | FirstExplosionSprite = PlayerSprite + 1, |
RichardE | 5:0b0651ac7832 | 22 | NextFreeSprite = FirstExplosionSprite + ExplosionManager::MaxExplosions, |
RichardE | 5:0b0651ac7832 | 23 | }; |
RichardE | 5:0b0651ac7832 | 24 | |
RichardE | 5:0b0651ac7832 | 25 | #endif |
RichardE | 5:0b0651ac7832 | 26 | |
RichardE | 5:0b0651ac7832 | 27 | /* END of SpriteNumber.h */ |