Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
SpriteNumber.h
- Committer:
- RichardE
- Date:
- 2013-06-08
- Revision:
- 5:0b0651ac7832
- Child:
- 8:82d88f9381f3
File content as of revision 5:0b0651ac7832:
/* * SOURCE FILE : SpriteNumber.h * * Enumeration containing sprite numbers. * Note that these are sprite numbers, NOT sprite image numbers. * Each sprite can have any sprite image number it wants. * */ #ifndef SpriteNumberDefined #define SpriteNumberDefined #include "LevelData.h" // #include "ExplosionManager.h" enum SpriteNumber { FirstEnemySprite = 0, FirstHumanSprite = FirstEnemySprite + LevelData::MaxEnemies, PlayerSprite = FirstHumanSprite + LevelData::MaxHumans, #if 0 FirstExplosionSprite = PlayerSprite + 1, NextFreeSprite = FirstExplosionSprite + ExplosionManager::MaxExplosions, #endif }; #endif /* END of SpriteNumber.h */