Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

SpriteNumber.h

Committer:
RichardE
Date:
2013-06-08
Revision:
5:0b0651ac7832
Child:
8:82d88f9381f3

File content as of revision 5:0b0651ac7832:

/*
 * SOURCE FILE : SpriteNumber.h
 *
 * Enumeration containing sprite numbers.
 * Note that these are sprite numbers, NOT sprite image numbers.
 * Each sprite can have any sprite image number it wants.
 *
 */

#ifndef SpriteNumberDefined

  #define SpriteNumberDefined

  #include "LevelData.h"
  // #include "ExplosionManager.h"
    
  enum SpriteNumber {
        FirstEnemySprite = 0,
        FirstHumanSprite = FirstEnemySprite + LevelData::MaxEnemies,
        PlayerSprite = FirstHumanSprite + LevelData::MaxHumans,
        #if 0
        FirstExplosionSprite = PlayerSprite + 1,
        NextFreeSprite = FirstExplosionSprite + ExplosionManager::MaxExplosions,
        #endif
  };

#endif

/* END of SpriteNumber.h */