Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
LevelData.cpp@5:0b0651ac7832, 2013-06-08 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 08 14:40:47 2013 +0000
- Revision:
- 5:0b0651ac7832
Now got first real level starting and player can be controlled using joysticks. No bullets, enemies, humans or sound yet.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 5:0b0651ac7832 | 1 | /* |
RichardE | 5:0b0651ac7832 | 2 | * SOURCE FILE : LevelData.cpp |
RichardE | 5:0b0651ac7832 | 3 | * |
RichardE | 5:0b0651ac7832 | 4 | * Definition of class LevelData. |
RichardE | 5:0b0651ac7832 | 5 | * |
RichardE | 5:0b0651ac7832 | 6 | */ |
RichardE | 5:0b0651ac7832 | 7 | |
RichardE | 5:0b0651ac7832 | 8 | #include "LevelData.h" |
RichardE | 5:0b0651ac7832 | 9 | |
RichardE | 5:0b0651ac7832 | 10 | /***************/ |
RichardE | 5:0b0651ac7832 | 11 | /* CONSTRUCTOR */ |
RichardE | 5:0b0651ac7832 | 12 | /***************/ |
RichardE | 5:0b0651ac7832 | 13 | LevelData::LevelData() { |
RichardE | 5:0b0651ac7832 | 14 | UInt8 i; |
RichardE | 5:0b0651ac7832 | 15 | // Ensure all enemies are NULL initially. |
RichardE | 5:0b0651ac7832 | 16 | for( i = 0; i < MaxEnemies; ++i ) { |
RichardE | 5:0b0651ac7832 | 17 | Enemies[ i ] = (GameObject*)NULL; |
RichardE | 5:0b0651ac7832 | 18 | } |
RichardE | 5:0b0651ac7832 | 19 | // Ensure all humans are NULL initially. |
RichardE | 5:0b0651ac7832 | 20 | for( i = 0; i < MaxHumans; ++i ) { |
RichardE | 5:0b0651ac7832 | 21 | Humans[ i ] = (GameObject*)NULL; |
RichardE | 5:0b0651ac7832 | 22 | } |
RichardE | 5:0b0651ac7832 | 23 | } |
RichardE | 5:0b0651ac7832 | 24 | |
RichardE | 5:0b0651ac7832 | 25 | /**************/ |
RichardE | 5:0b0651ac7832 | 26 | /* DESTRUCTOR */ |
RichardE | 5:0b0651ac7832 | 27 | /**************/ |
RichardE | 5:0b0651ac7832 | 28 | LevelData::~LevelData() { |
RichardE | 5:0b0651ac7832 | 29 | } |
RichardE | 5:0b0651ac7832 | 30 |