Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
5:0b0651ac7832
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LevelData.cpp	Sat Jun 08 14:40:47 2013 +0000
@@ -0,0 +1,30 @@
+/*
+ * SOURCE FILE : LevelData.cpp
+ *
+ * Definition of class LevelData.
+ *
+ */
+
+#include "LevelData.h"
+
+/***************/
+/* CONSTRUCTOR */
+/***************/
+LevelData::LevelData() {
+  UInt8 i;
+  // Ensure all enemies are NULL initially.
+  for( i = 0; i < MaxEnemies; ++i ) {
+    Enemies[ i ] = (GameObject*)NULL;
+  }
+  // Ensure all humans are NULL initially.
+  for( i = 0; i < MaxHumans; ++i ) {
+    Humans[ i ] = (GameObject*)NULL;
+  }
+}
+
+/**************/
+/* DESTRUCTOR */
+/**************/
+LevelData::~LevelData() {
+}
+