Rex Raj / Mbed 2 deprecated el17rrrs

Dependencies:   mbed Gamepad N5110 mbed-rtos

Enemy/Enemy.cpp

Committer:
RexRoshan
Date:
2019-04-13
Revision:
0:99fa5a619081
Child:
4:4d673fb2d9dc

File content as of revision 0:99fa5a619081:

#include "Enemy.h"

// nothing doing in the constructor and destructor
Enemy::Enemy()
{

}

Enemy::~Enemy()
{

}       

int enemy1 [7][8] = {
   
{0,1,1,0,0,0,0,1},
{0,0,0,1,1,1,1,1},
{0,0,1,0,0,1,1,0},
{0,1,0,0,1,1,1,0},
{0,0,1,0,0,1,1,0},
{0,0,0,1,1,1,1,1},
{0,1,1,0,0,0,0,1},

};

//int boss [13][13] = {
    
//{0,0,0,0,0,1,1,1,1,1,0,0,0},
//{0,0,0,0,0,0,1,1,1,0,0,0,0},
//{0,0,1,1,1,1,1,1,1,1,1,1,1},
//{0,0,0,0,0,1,0,1,0,0,1,0,0},
//{0,0,0,0,1,0,1,0,1,0,1,0,0},
//{0,0,0,1,0,0,0,1,0,1,1,0,0},
//{1,1,1,1,0,1,0,1,0,1,1,0,0},
//{0,0,0,1,0,0,0,1,0,1,1,0,0},
//{0,0,0,0,1,0,1,0,1,0,1,0,0},
//{0,0,0,0,0,1,0,1,0,0,1,0,0},
//{0,0,1,1,1,1,1,1,1,1,1,1,1},
//{0,0,0,0,0,0,1,1,1,0,0,0,0},
//{0,0,0,0,0,1,1,1,1,1,0,0,0},    

//};

   

void Enemy::init(int a,int b)
{
  
    _a = a;
    _b = b;
    _health = 0;  // start health from zero

}

void Enemy::enemy(N5110 &lcd)
{

    // draw the first enemy
    lcd.drawSprite(_a,_b,7,8,(int *)enemy1);
}

void Enemy::update()
{
    _speed = 2.0;  // scale is arbitrary, could be changed in future

    // update y value depending on direction of movement
    // North is decrement as origin is at the top-left so decreasing moves up
        _b+=_speed;
  
  
}
void Enemy::add_health()
{
    _health++;
}
int Enemy::get_health()
{
    return _health;
}


Vector2D Enemy::get_enemy_pos() {
    Vector2D e = {_a,_b};
    return e;    
}