Rex Raj / Mbed 2 deprecated el17rrrs

Dependencies:   mbed Gamepad N5110 mbed-rtos

Enemy/Enemy.cpp

Committer:
RexRoshan
Date:
2019-05-05
Revision:
4:4d673fb2d9dc
Parent:
0:99fa5a619081
Child:
6:1fcfd331c047

File content as of revision 4:4d673fb2d9dc:

#include "Enemy.h"

// nothing doing in the constructor and destructor
Enemy::Enemy()
{

}

Enemy::~Enemy()
{

}       

// first enemy sprite
int enemy1 [7][8] = {
   
{0,1,1,0,0,0,0,1},
{0,0,0,1,1,1,1,1},
{0,0,1,0,0,1,1,0},
{0,1,0,0,1,1,1,0},
{0,0,1,0,0,1,1,0},
{0,0,0,1,1,1,1,1},
{0,1,1,0,0,0,0,1},

};


void Enemy::init(int a,int b) // initialising the x and y position of the enemy
{
  
    _a = a;       // x position of the enemy
    _b = b;       // y position of the enemy
    _health = 0;  // start health from zero

}

void Enemy::enemy(N5110 &lcd)
{

    // draws the first enemy
    lcd.drawSprite(_a,_b,7,8,(int *)enemy1);
}

void Enemy::update() // moves the position of the enemy when the enemy dies
{

    _speed = 2.0;  // set at 2 so that it is not too fast

    _b+=_speed; // moves the y-position downwards
  
  
}
void Enemy::add_health()
{
    // increments the value of health by 1
    _health++;
}
int Enemy::get_health()
{
    // gets the value of health
    return _health;
}


Vector2D Enemy::get_enemy_pos() {
    //gets the position of the first enemy
    Vector2D e = {_a,_b};
    return e;    
}