Rex Raj / Mbed 2 deprecated el17rrrs

Dependencies:   mbed Gamepad N5110 mbed-rtos

Committer:
RexRoshan
Date:
Sat Apr 13 01:13:53 2019 +0000
Revision:
0:99fa5a619081
Child:
4:4d673fb2d9dc
Mission 1 & 2 works perfectly

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RexRoshan 0:99fa5a619081 1 #include "Enemy.h"
RexRoshan 0:99fa5a619081 2
RexRoshan 0:99fa5a619081 3 // nothing doing in the constructor and destructor
RexRoshan 0:99fa5a619081 4 Enemy::Enemy()
RexRoshan 0:99fa5a619081 5 {
RexRoshan 0:99fa5a619081 6
RexRoshan 0:99fa5a619081 7 }
RexRoshan 0:99fa5a619081 8
RexRoshan 0:99fa5a619081 9 Enemy::~Enemy()
RexRoshan 0:99fa5a619081 10 {
RexRoshan 0:99fa5a619081 11
RexRoshan 0:99fa5a619081 12 }
RexRoshan 0:99fa5a619081 13
RexRoshan 0:99fa5a619081 14 int enemy1 [7][8] = {
RexRoshan 0:99fa5a619081 15
RexRoshan 0:99fa5a619081 16 {0,1,1,0,0,0,0,1},
RexRoshan 0:99fa5a619081 17 {0,0,0,1,1,1,1,1},
RexRoshan 0:99fa5a619081 18 {0,0,1,0,0,1,1,0},
RexRoshan 0:99fa5a619081 19 {0,1,0,0,1,1,1,0},
RexRoshan 0:99fa5a619081 20 {0,0,1,0,0,1,1,0},
RexRoshan 0:99fa5a619081 21 {0,0,0,1,1,1,1,1},
RexRoshan 0:99fa5a619081 22 {0,1,1,0,0,0,0,1},
RexRoshan 0:99fa5a619081 23
RexRoshan 0:99fa5a619081 24 };
RexRoshan 0:99fa5a619081 25
RexRoshan 0:99fa5a619081 26 //int boss [13][13] = {
RexRoshan 0:99fa5a619081 27
RexRoshan 0:99fa5a619081 28 //{0,0,0,0,0,1,1,1,1,1,0,0,0},
RexRoshan 0:99fa5a619081 29 //{0,0,0,0,0,0,1,1,1,0,0,0,0},
RexRoshan 0:99fa5a619081 30 //{0,0,1,1,1,1,1,1,1,1,1,1,1},
RexRoshan 0:99fa5a619081 31 //{0,0,0,0,0,1,0,1,0,0,1,0,0},
RexRoshan 0:99fa5a619081 32 //{0,0,0,0,1,0,1,0,1,0,1,0,0},
RexRoshan 0:99fa5a619081 33 //{0,0,0,1,0,0,0,1,0,1,1,0,0},
RexRoshan 0:99fa5a619081 34 //{1,1,1,1,0,1,0,1,0,1,1,0,0},
RexRoshan 0:99fa5a619081 35 //{0,0,0,1,0,0,0,1,0,1,1,0,0},
RexRoshan 0:99fa5a619081 36 //{0,0,0,0,1,0,1,0,1,0,1,0,0},
RexRoshan 0:99fa5a619081 37 //{0,0,0,0,0,1,0,1,0,0,1,0,0},
RexRoshan 0:99fa5a619081 38 //{0,0,1,1,1,1,1,1,1,1,1,1,1},
RexRoshan 0:99fa5a619081 39 //{0,0,0,0,0,0,1,1,1,0,0,0,0},
RexRoshan 0:99fa5a619081 40 //{0,0,0,0,0,1,1,1,1,1,0,0,0},
RexRoshan 0:99fa5a619081 41
RexRoshan 0:99fa5a619081 42 //};
RexRoshan 0:99fa5a619081 43
RexRoshan 0:99fa5a619081 44
RexRoshan 0:99fa5a619081 45
RexRoshan 0:99fa5a619081 46 void Enemy::init(int a,int b)
RexRoshan 0:99fa5a619081 47 {
RexRoshan 0:99fa5a619081 48
RexRoshan 0:99fa5a619081 49 _a = a;
RexRoshan 0:99fa5a619081 50 _b = b;
RexRoshan 0:99fa5a619081 51 _health = 0; // start health from zero
RexRoshan 0:99fa5a619081 52
RexRoshan 0:99fa5a619081 53 }
RexRoshan 0:99fa5a619081 54
RexRoshan 0:99fa5a619081 55 void Enemy::enemy(N5110 &lcd)
RexRoshan 0:99fa5a619081 56 {
RexRoshan 0:99fa5a619081 57
RexRoshan 0:99fa5a619081 58 // draw the first enemy
RexRoshan 0:99fa5a619081 59 lcd.drawSprite(_a,_b,7,8,(int *)enemy1);
RexRoshan 0:99fa5a619081 60 }
RexRoshan 0:99fa5a619081 61
RexRoshan 0:99fa5a619081 62 void Enemy::update()
RexRoshan 0:99fa5a619081 63 {
RexRoshan 0:99fa5a619081 64 _speed = 2.0; // scale is arbitrary, could be changed in future
RexRoshan 0:99fa5a619081 65
RexRoshan 0:99fa5a619081 66 // update y value depending on direction of movement
RexRoshan 0:99fa5a619081 67 // North is decrement as origin is at the top-left so decreasing moves up
RexRoshan 0:99fa5a619081 68 _b+=_speed;
RexRoshan 0:99fa5a619081 69
RexRoshan 0:99fa5a619081 70
RexRoshan 0:99fa5a619081 71 }
RexRoshan 0:99fa5a619081 72 void Enemy::add_health()
RexRoshan 0:99fa5a619081 73 {
RexRoshan 0:99fa5a619081 74 _health++;
RexRoshan 0:99fa5a619081 75 }
RexRoshan 0:99fa5a619081 76 int Enemy::get_health()
RexRoshan 0:99fa5a619081 77 {
RexRoshan 0:99fa5a619081 78 return _health;
RexRoshan 0:99fa5a619081 79 }
RexRoshan 0:99fa5a619081 80
RexRoshan 0:99fa5a619081 81
RexRoshan 0:99fa5a619081 82 Vector2D Enemy::get_enemy_pos() {
RexRoshan 0:99fa5a619081 83 Vector2D e = {_a,_b};
RexRoshan 0:99fa5a619081 84 return e;
RexRoshan 0:99fa5a619081 85 }