bool WaitUntilButtonPressed(); bool FrontIsClear(); bool NextToABeeper(); bool IsButtonPressed(const int btn); int ReturnButtonPressed();
Diff: main.cpp
- Revision:
- 0:af676e438648
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Mon Dec 21 14:31:18 2015 +0000 @@ -0,0 +1,108 @@ +#include "mbed.h" +#include "const.h" +#include "Robot.h" + +Robot bertl; + +void Bewegen() +{ + bertl.move(); +} + +void DrehLinks() +{ + bertl.TurnLeft(); +} + +void ViererKette(int value) +{ + bertl.NibbleLeds(value); +} + +void SchalteLedEin(int16_t led) +{ + bertl.TurnLedOn(led); +} + +void SchalteLedAus(int16_t led) +{ + bertl.TurnLedOff(led); +} + +void RotGruenBlauLed(bool red, bool green, bool blue) +{ + bertl.RGBLed(red, green, blue); +} + +void BlaueLedAus() +{ + bertl.BlueLedsOFF(); +} + +void BlaueLedAn() +{ + bertl.BlueLedsON(); +} + +bool WarteBisButtonGedruecktWird() +{ + if(bertl.WaitUntilButtonPressed()) + { + return true; + } else { + return false; + } +} + +bool VorneFrei() +{ + if(bertl.FrontIsClear()) + { + return true; + } else { + return false; + } +} + +bool NacheVonStreifen() +{ + if(bertl.NextToABeeper()) + { + return true; + } else { + return false; + } +} + +bool IstKnopfGedrueckt(const int btn) +{ + if(bertl.IsButtonPressed(btn)) + { + return true; + } else { + return false; + } +} + +int ZurueckZuKnopfGedrueckt() +{ + if(bertl.ReturnButtonPressed()) + { + return true; + } else { + return false; + } +} + +int main() +{ + +} + + + + + + + +