bool WaitUntilButtonPressed(); bool FrontIsClear(); bool NextToABeeper(); bool IsButtonPressed(const int btn); int ReturnButtonPressed();
main.cpp
- Committer:
- Nicholas_
- Date:
- 2015-12-21
- Revision:
- 0:af676e438648
File content as of revision 0:af676e438648:
#include "mbed.h" #include "const.h" #include "Robot.h" Robot bertl; void Bewegen() { bertl.move(); } void DrehLinks() { bertl.TurnLeft(); } void ViererKette(int value) { bertl.NibbleLeds(value); } void SchalteLedEin(int16_t led) { bertl.TurnLedOn(led); } void SchalteLedAus(int16_t led) { bertl.TurnLedOff(led); } void RotGruenBlauLed(bool red, bool green, bool blue) { bertl.RGBLed(red, green, blue); } void BlaueLedAus() { bertl.BlueLedsOFF(); } void BlaueLedAn() { bertl.BlueLedsON(); } bool WarteBisButtonGedruecktWird() { if(bertl.WaitUntilButtonPressed()) { return true; } else { return false; } } bool VorneFrei() { if(bertl.FrontIsClear()) { return true; } else { return false; } } bool NacheVonStreifen() { if(bertl.NextToABeeper()) { return true; } else { return false; } } bool IstKnopfGedrueckt(const int btn) { if(bertl.IsButtonPressed(btn)) { return true; } else { return false; } } int ZurueckZuKnopfGedrueckt() { if(bertl.ReturnButtonPressed()) { return true; } else { return false; } } int main() { }