Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Diff: Catch_Model.cpp
- Revision:
- 0:8d02400f792a
- Child:
- 1:43fbcc3584d6
diff -r 000000000000 -r 8d02400f792a Catch_Model.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Catch_Model.cpp Tue Mar 14 10:50:52 2017 +0000 @@ -0,0 +1,35 @@ +#include "Catch_Model.h" + +Catch_Model::Catch_Model() +{ + +} + +Catch_Model::~Catch_Model() +{ + +} + +void Catch_Model::init(int basket_y, int basket_width) +{ + _basket_y = basket_y; + _basket_width = basket_width; + + _basket.Basket_init(_basket_y, _basket_width); +} + +void Catch_Model::input(Gamepad &pad) +{ + _d = pad.get_direction(); + _mag = pad.get_mag(); +} + +void Catch_Model::update(Gamepad &pad) +{ + _basket.Basket_move(_d, _mag, _pad); +} + +void Catch_Model::draw(N5110 &lcd) +{ + _basket.Basket_draw(lcd); +}