Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
1:43fbcc3584d6
Parent:
0:8d02400f792a
Child:
2:8410e09b77aa
--- a/Catch_Model.cpp	Tue Mar 14 10:50:52 2017 +0000
+++ b/Catch_Model.cpp	Fri Mar 17 15:35:48 2017 +0000
@@ -10,12 +10,15 @@
     
 }
 
-void Catch_Model::init(int basket_y, int basket_width)
+void Catch_Model::init(int basket_y, int basket_width, int objects_speed)
 {
     _basket_y = basket_y;
     _basket_width = basket_width;
     
+    _objects_speed = objects_speed;
+    
     _basket.Basket_init(_basket_y, _basket_width);
+    _objects.Objects_init(_objects_speed);
 }
 
 void Catch_Model::input(Gamepad &pad)
@@ -26,10 +29,12 @@
 
 void Catch_Model::update(Gamepad &pad)
 {
-    _basket.Basket_move(_d, _mag, _pad);
+    _basket.Basket_move(_d, _mag);
+    _objects.Objects_move();
 }
 
 void Catch_Model::draw(N5110 &lcd)
 {
     _basket.Basket_draw(lcd);
-}
+    _objects.Objects_draw(lcd);
+}
\ No newline at end of file