Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Catch_Model.cpp
- Committer:
- Nathanj94
- Date:
- 2017-03-14
- Revision:
- 0:8d02400f792a
- Child:
- 1:43fbcc3584d6
File content as of revision 0:8d02400f792a:
#include "Catch_Model.h" Catch_Model::Catch_Model() { } Catch_Model::~Catch_Model() { } void Catch_Model::init(int basket_y, int basket_width) { _basket_y = basket_y; _basket_width = basket_width; _basket.Basket_init(_basket_y, _basket_width); } void Catch_Model::input(Gamepad &pad) { _d = pad.get_direction(); _mag = pad.get_mag(); } void Catch_Model::update(Gamepad &pad) { _basket.Basket_move(_d, _mag, _pad); } void Catch_Model::draw(N5110 &lcd) { _basket.Basket_draw(lcd); }