Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Catch_Model.cpp@0:8d02400f792a, 2017-03-14 (annotated)
- Committer:
- Nathanj94
- Date:
- Tue Mar 14 10:50:52 2017 +0000
- Revision:
- 0:8d02400f792a
- Child:
- 1:43fbcc3584d6
Catch_Model.h incomplete
; Catch_Model.cpp incomplete
; Library has no documentation and has only been developed to allow the movement of the basket on the display
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Nathanj94 | 0:8d02400f792a | 1 | #include "Catch_Model.h" |
Nathanj94 | 0:8d02400f792a | 2 | |
Nathanj94 | 0:8d02400f792a | 3 | Catch_Model::Catch_Model() |
Nathanj94 | 0:8d02400f792a | 4 | { |
Nathanj94 | 0:8d02400f792a | 5 | |
Nathanj94 | 0:8d02400f792a | 6 | } |
Nathanj94 | 0:8d02400f792a | 7 | |
Nathanj94 | 0:8d02400f792a | 8 | Catch_Model::~Catch_Model() |
Nathanj94 | 0:8d02400f792a | 9 | { |
Nathanj94 | 0:8d02400f792a | 10 | |
Nathanj94 | 0:8d02400f792a | 11 | } |
Nathanj94 | 0:8d02400f792a | 12 | |
Nathanj94 | 0:8d02400f792a | 13 | void Catch_Model::init(int basket_y, int basket_width) |
Nathanj94 | 0:8d02400f792a | 14 | { |
Nathanj94 | 0:8d02400f792a | 15 | _basket_y = basket_y; |
Nathanj94 | 0:8d02400f792a | 16 | _basket_width = basket_width; |
Nathanj94 | 0:8d02400f792a | 17 | |
Nathanj94 | 0:8d02400f792a | 18 | _basket.Basket_init(_basket_y, _basket_width); |
Nathanj94 | 0:8d02400f792a | 19 | } |
Nathanj94 | 0:8d02400f792a | 20 | |
Nathanj94 | 0:8d02400f792a | 21 | void Catch_Model::input(Gamepad &pad) |
Nathanj94 | 0:8d02400f792a | 22 | { |
Nathanj94 | 0:8d02400f792a | 23 | _d = pad.get_direction(); |
Nathanj94 | 0:8d02400f792a | 24 | _mag = pad.get_mag(); |
Nathanj94 | 0:8d02400f792a | 25 | } |
Nathanj94 | 0:8d02400f792a | 26 | |
Nathanj94 | 0:8d02400f792a | 27 | void Catch_Model::update(Gamepad &pad) |
Nathanj94 | 0:8d02400f792a | 28 | { |
Nathanj94 | 0:8d02400f792a | 29 | _basket.Basket_move(_d, _mag, _pad); |
Nathanj94 | 0:8d02400f792a | 30 | } |
Nathanj94 | 0:8d02400f792a | 31 | |
Nathanj94 | 0:8d02400f792a | 32 | void Catch_Model::draw(N5110 &lcd) |
Nathanj94 | 0:8d02400f792a | 33 | { |
Nathanj94 | 0:8d02400f792a | 34 | _basket.Basket_draw(lcd); |
Nathanj94 | 0:8d02400f792a | 35 | } |