Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Diff: Catch_Model.h
- Revision:
- 10:6605cd9d374b
- Parent:
- 9:902b67101cdc
- Child:
- 12:f7d6003e5c6b
diff -r 902b67101cdc -r 6605cd9d374b Catch_Model.h --- a/Catch_Model.h Sat Apr 15 15:06:54 2017 +0000 +++ b/Catch_Model.h Tue Apr 18 14:28:15 2017 +0000 @@ -47,7 +47,6 @@ int _objects_speed; int _lives; int _delay; - int _bullet_time; Direction _d; float _mag;