Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Diff: Catch_Model.h
- Revision:
- 12:f7d6003e5c6b
- Parent:
- 10:6605cd9d374b
- Child:
- 13:ae2dac4ab786
--- a/Catch_Model.h Wed Apr 19 14:34:31 2017 +0000 +++ b/Catch_Model.h Thu Apr 20 14:26:32 2017 +0000 @@ -39,7 +39,6 @@ Basket basket; Objects objects; - ABXY abxy; Timeout timeout; int _basket_y;