Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Diff: Catch_Model.h
- Revision:
- 3:fc9133faec7a
- Parent:
- 2:8410e09b77aa
- Child:
- 4:84e29254b988
--- a/Catch_Model.h Sat Mar 18 14:06:17 2017 +0000 +++ b/Catch_Model.h Tue Mar 21 11:12:18 2017 +0000 @@ -16,10 +16,11 @@ void init(int basket_y, int basket_width, int objects_speed); void input(Gamepad &pad); - void update(Gamepad &pad); + void update(N5110 &lcd, Gamepad &pad); void draw(N5110 &lcd); - void check_basket_catch(N5110 &lcd); - void check_basket_miss(); + void check_basket_catch(N5110 &lcd, Gamepad &pad); + void check_basket_miss(N5110 &lcd, Gamepad &pad); + void print_score(N5110 &lcd); private: