Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
3:fc9133faec7a
Parent:
2:8410e09b77aa
Child:
4:84e29254b988
--- a/Catch_Model.h	Sat Mar 18 14:06:17 2017 +0000
+++ b/Catch_Model.h	Tue Mar 21 11:12:18 2017 +0000
@@ -16,10 +16,11 @@
     
     void init(int basket_y, int basket_width, int objects_speed);
     void input(Gamepad &pad);
-    void update(Gamepad &pad);
+    void update(N5110 &lcd, Gamepad &pad);
     void draw(N5110 &lcd);
-    void check_basket_catch(N5110 &lcd);
-    void check_basket_miss();
+    void check_basket_catch(N5110 &lcd, Gamepad &pad);
+    void check_basket_miss(N5110 &lcd, Gamepad &pad);
+    void print_score(N5110 &lcd);
     
     
     private: