Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
2:8410e09b77aa
Parent:
1:43fbcc3584d6
Child:
3:fc9133faec7a
--- a/Catch_Model.h	Fri Mar 17 15:35:48 2017 +0000
+++ b/Catch_Model.h	Sat Mar 18 14:06:17 2017 +0000
@@ -18,6 +18,9 @@
     void input(Gamepad &pad);
     void update(Gamepad &pad);
     void draw(N5110 &lcd);
+    void check_basket_catch(N5110 &lcd);
+    void check_basket_miss();
+    
     
     private:
     
@@ -28,6 +31,9 @@
     int _basket_width;
     int _objects_speed;
     
+    int basket_pos;
+    int objects_pos;
+    
     Direction _d;
     float _mag;