Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Diff: Catch_Model.h
- Revision:
- 4:84e29254b988
- Parent:
- 3:fc9133faec7a
- Child:
- 5:7db3e43e5aca
--- a/Catch_Model.h Tue Mar 21 11:12:18 2017 +0000 +++ b/Catch_Model.h Thu Mar 23 15:26:39 2017 +0000 @@ -14,26 +14,26 @@ Catch_Model(); ~Catch_Model(); - void init(int basket_y, int basket_width, int objects_speed); + void init(int basket_y, int basket_width, int objects_speed, int lives); void input(Gamepad &pad); void update(N5110 &lcd, Gamepad &pad); void draw(N5110 &lcd); void check_basket_catch(N5110 &lcd, Gamepad &pad); void check_basket_miss(N5110 &lcd, Gamepad &pad); + int get_lives(); + void print_lives(N5110 &lcd); void print_score(N5110 &lcd); private: - Basket _basket; - Objects _objects; + Basket basket; + Objects objects; int _basket_y; int _basket_width; int _objects_speed; - - int basket_pos; - int objects_pos; + int _lives; Direction _d; float _mag;