Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Catch_Model.h

Committer:
Nathanj94
Date:
2017-03-21
Revision:
3:fc9133faec7a
Parent:
2:8410e09b77aa
Child:
4:84e29254b988

File content as of revision 3:fc9133faec7a:

#ifndef CATCH_MODEL_H
#define CATCH_MODEL_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Basket.h"
#include "Objects.h"

class Catch_Model
{
    public:
    
    Catch_Model();
    ~Catch_Model();
    
    void init(int basket_y, int basket_width, int objects_speed);
    void input(Gamepad &pad);
    void update(N5110 &lcd, Gamepad &pad);
    void draw(N5110 &lcd);
    void check_basket_catch(N5110 &lcd, Gamepad &pad);
    void check_basket_miss(N5110 &lcd, Gamepad &pad);
    void print_score(N5110 &lcd);
    
    
    private:
    
    Basket _basket;
    Objects _objects;
    
    int _basket_y;
    int _basket_width;
    int _objects_speed;
    
    int basket_pos;
    int objects_pos;
    
    Direction _d;
    float _mag;
    
};
#endif