Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Diff: Catch_Model.h
- Revision:
- 5:7db3e43e5aca
- Parent:
- 4:84e29254b988
- Child:
- 6:61bcf98e0a88
--- a/Catch_Model.h Thu Mar 23 15:26:39 2017 +0000 +++ b/Catch_Model.h Fri Mar 31 13:44:48 2017 +0000 @@ -20,6 +20,7 @@ void draw(N5110 &lcd); void check_basket_catch(N5110 &lcd, Gamepad &pad); void check_basket_miss(N5110 &lcd, Gamepad &pad); + void add_score(); int get_lives(); void print_lives(N5110 &lcd); void print_score(N5110 &lcd);