Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
5:7db3e43e5aca
Parent:
4:84e29254b988
Child:
6:61bcf98e0a88
--- a/Catch_Model.h	Thu Mar 23 15:26:39 2017 +0000
+++ b/Catch_Model.h	Fri Mar 31 13:44:48 2017 +0000
@@ -20,6 +20,7 @@
     void draw(N5110 &lcd);
     void check_basket_catch(N5110 &lcd, Gamepad &pad);
     void check_basket_miss(N5110 &lcd, Gamepad &pad);
+    void add_score();
     int get_lives();
     void print_lives(N5110 &lcd);
     void print_score(N5110 &lcd);